Best Loader

Discussion in 'Wii - Backup Loaders' started by MiguelBaptista, Dec 10, 2011.

Dec 10, 2011

Best Loader by MiguelBaptista at 5:40 PM (1,703 Views / 0 Likes) 13 replies

  1. MiguelBaptista
    OP

    Newcomer MiguelBaptista Member

    Joined:
    Dec 4, 2011
    Messages:
    12
    Hi

    I want know who is the best loader. I use the Wiiflow, i update to the r417 and install d2xv7 final, but the game Driver San Francisco and Tintin don't work very well... when i finish the mission the game stop, and i need turn off the wii, then when i start again the game, i start in the new mission...

    So how is the best loader, Wiiflow? (but is missing something in my wii??) or i shoul install the Configurable USB Loader or USB Loager GX?

    Thanks
     
  2. Lucif3r

    Member Lucif3r GBAtemp Maniac

    Joined:
    Sep 10, 2011
    Messages:
    1,464
    Country:
    Sweden
    Driver is supposed to only work in GX.
    Tintin, unless something new has happen, only seems to work under *neek.
     
  3. WiiPower

    Member WiiPower GBAtemp Guru

    Joined:
    Oct 17, 2008
    Messages:
    8,165
    Country:
    Germany
    I need more info about Tintin. Like, does it work in Uneek+DI + NeoGamma? So far, i don't even know if it's a loader or cIOS issue with the game.
     
  4. MiguelBaptista
    OP

    Newcomer MiguelBaptista Member

    Joined:
    Dec 4, 2011
    Messages:
    12
    I just try in Wiiflow... And Driver San Francisco why don't work?

    Thanks
     
  5. FIX94

    Global Moderator FIX94 Global Moderator

    Joined:
    Dec 3, 2009
    Messages:
    6,573
    Location:
    ???
    Country:
    Germany
    If we would know why it would work already lol
    Nobody knows how ubisoft creates such a protection.
     
  6. hellboy2010

    Member hellboy2010 GBAtemp Regular

    Joined:
    Nov 22, 2010
    Messages:
    220
    Country:
    United States
    i just tried tintin on uneek+di(rev168)+neogamma(r9 beta52) and have the same issue the game freeze after the cutscene
     
  7. WiiPower

    Member WiiPower GBAtemp Guru

    Joined:
    Oct 17, 2008
    Messages:
    8,165
    Country:
    Germany
    Thanks, i got 2 further questions before i start writing code for something to try:
    1. Did NeoGamma say Sneek on the bottom line? Yes, i really need to know for sure if you really used Uneek.
    2. Did you have any patches enabled? Did NeoGamma warn about something?

    I got an idea how i could get rid of 99% traces of NeoGamma in memory, but it has only a slight chance to work. The game could expect something in memory that isn't there or do something unknown to detect if a loader was used.
     
  8. shortz1994

    Member shortz1994 GBAtemp Maniac

    Joined:
    Jan 21, 2011
    Messages:
    1,341
    Country:
    United States
    ? not sure but rayman works great, an thats writen/made by ubisoft. not sure if thats helps or not. i would think if manufacturs didn't want the game playable, all the games they make would have the same feater to prevent back up play.
     
  9. WiiPower

    Member WiiPower GBAtemp Guru

    Joined:
    Oct 17, 2008
    Messages:
    8,165
    Country:
    Germany
    Prince of Persia - Forgotten Sands
    We Dare
    Kirby's Return to Dreamland
    Driver
    Tintin

    These games are all from Ubisoft, and they all have different protections. Well, the check if the main.dol is modified and the check for cIOS modules is something they have in common. We Dare checks for a code leftover in memory which all loaders with the Ocarina engine have, which is changed at least in the latest CFG and NeoGamma. The 1st 3 should work in all common loaders, but the exact protection for the last 2 is unknown.

    Anyways, most likely Rayman Origins has the protection against patches and the cIOS module check as well. Just because a game works in all current loaders, it doesn't mean it does not have any protection.
     
  10. hellboy2010

    Member hellboy2010 GBAtemp Regular

    Joined:
    Nov 22, 2010
    Messages:
    220
    Country:
    United States
    1: yes they say sneek
    2:yes look the pictures for the settings
    Warning: Spoilers inside!
     
  11. WiiPower

    Member WiiPower GBAtemp Guru

    Joined:
    Oct 17, 2008
    Messages:
    8,165
    Country:
    Germany
    Please disable the patches and try again, we can safely assume that patching the game will trigger one protection. Language default, video mode shouldn't matter, video patch: none, no VIDTV patch and no Country Srings patching.
     
  12. hellboy2010

    Member hellboy2010 GBAtemp Regular

    Joined:
    Nov 22, 2010
    Messages:
    220
    Country:
    United States
    ok everything on default the game still freeze

    Warning: Spoilers inside!
     
  13. WiiPower

    Member WiiPower GBAtemp Guru

    Joined:
    Oct 17, 2008
    Messages:
    8,165
    Country:
    Germany
    Thanks a lot. Now i can start working on it. I'l call you when i have a test version, ok? But don't expect it to be very soon.
     
  14. hellboy2010

    Member hellboy2010 GBAtemp Regular

    Joined:
    Nov 22, 2010
    Messages:
    220
    Country:
    United States
    sure

    don`t worry take your time :)
     

Share This Page