Hacking Best Loader

MiguelBaptista

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Hi

I want know who is the best loader. I use the Wiiflow, i update to the r417 and install d2xv7 final, but the game Driver San Francisco and Tintin don't work very well... when i finish the mission the game stop, and i need turn off the wii, then when i start again the game, i start in the new mission...

So how is the best loader, Wiiflow? (but is missing something in my wii??) or i shoul install the Configurable USB Loader or USB Loager GX?

Thanks
 

Lucif3r

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Driver is supposed to only work in GX.
Tintin, unless something new has happen, only seems to work under *neek.
 

WiiPower

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Driver is supposed to only work in GX.
Tintin, unless something new has happen, only seems to work under *neek.

I need more info about Tintin. Like, does it work in Uneek+DI + NeoGamma? So far, i don't even know if it's a loader or cIOS issue with the game.
 

hellboy2010

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I need more info about Tintin. Like, does it work in Uneek+DI + NeoGamma? So far, i don't even know if it's a loader or cIOS issue with the game.

i just tried tintin on uneek+di(rev168)+neogamma(r9 beta52) and have the same issue the game freeze after the cutscene
 

WiiPower

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I need more info about Tintin. Like, does it work in Uneek+DI + NeoGamma? So far, i don't even know if it's a loader or cIOS issue with the game.

i just tried tintin on uneek+di(rev168)+neogamma(r9 beta52) and have the same issue the game freeze after the cutscene

Thanks, i got 2 further questions before i start writing code for something to try:
1. Did NeoGamma say Sneek on the bottom line? Yes, i really need to know for sure if you really used Uneek.
2. Did you have any patches enabled? Did NeoGamma warn about something?

I got an idea how i could get rid of 99% traces of NeoGamma in memory, but it has only a slight chance to work. The game could expect something in memory that isn't there or do something unknown to detect if a loader was used.
 

shortz1994

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And Driver San Francisco why don't work?
If we would know why it would work already lol
Nobody knows how ubisoft creates such a protection.
? not sure but rayman works great, an thats writen/made by ubisoft. not sure if thats helps or not. i would think if manufacturs didn't want the game playable, all the games they make would have the same feater to prevent back up play.
 

WiiPower

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And Driver San Francisco why don't work?
If we would know why it would work already lol
Nobody knows how ubisoft creates such a protection.
? not sure but rayman works great, an thats writen/made by ubisoft. not sure if thats helps or not. i would think if manufacturs didn't want the game playable, all the games they make would have the same feater to prevent back up play.

Prince of Persia - Forgotten Sands
We Dare
Kirby's Return to Dreamland
Driver
Tintin

These games are all from Ubisoft, and they all have different protections. Well, the check if the main.dol is modified and the check for cIOS modules is something they have in common. We Dare checks for a code leftover in memory which all loaders with the Ocarina engine have, which is changed at least in the latest CFG and NeoGamma. The 1st 3 should work in all common loaders, but the exact protection for the last 2 is unknown.

Anyways, most likely Rayman Origins has the protection against patches and the cIOS module check as well. Just because a game works in all current loaders, it doesn't mean it does not have any protection.
 

hellboy2010

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Thanks, i got 2 further questions before i start writing code for something to try:
1. Did NeoGamma say Sneek on the bottom line? Yes, i really need to know for sure if you really used Uneek.
2. Did you have any patches enabled? Did NeoGamma warn about something?

I got an idea how i could get rid of 99% traces of NeoGamma in memory, but it has only a slight chance to work. The game could expect something in memory that isn't there or do something unknown to detect if a loader was used.

1: yes they say sneek
2:yes look the pictures for the settings
20814628.jpg
95554362.jpg
83403070.jpg
13976513.jpg
 

WiiPower

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Please disable the patches and try again, we can safely assume that patching the game will trigger one protection. Language default, video mode shouldn't matter, video patch: none, no VIDTV patch and no Country Srings patching.
 

WiiPower

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Thanks a lot. Now i can start working on it. I'l call you when i have a test version, ok? But don't expect it to be very soon.
 

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