Aguilera_87 said:ok, i can try 16bit png, but I use a resizer to do this (jpg 220x200 to png 175x160) and havent option to choose 16 or 32 bits
but there is not problem, i think i can use photoshop script or other software (if u know any better to do this i like to get and try) but its not a problem i think..... "And now i have the images resized, i only need to change the quality, i think photoshop can do this fast with hundreds"
the problem is the game ID, can u reply my last post? thanks!!
The 4 characters that are between in the serial as you have pointed out are the game id that is needed. The cover for that game in your last post would be named BL9P.png
QUOTE(~It@chi™ @ Mar 27 2011, 11:13 AM) Thanks for your work BassAceGold but I see the wrong day of the week on top screen (example: today 27-03-2011 i see the monday)
P.s. please add in top screen 24 hour clock and I'm italian sorry for my bad english =)
I don't seem to have that issue, it says Sunday for the same date here. 24 hour option may be added in next release.
QUOTE(Dter ic @ Mar 27 2011, 11:18 AM) when i set argument"s, where it says "file path"is that where i put say, F:\_bagui\coverart
or is it the [$FILEPATH$]
and also if i tried to view a .png it says "png file type not supported" even though the arg's are there (untouched)
For covert art use you do not need to set any launch args in the .arg files. All you need to worry about are the CoverArt.ini files which do not use a drive letter in the path of the file. Also there is no built in image viewer.