Homebrew Badge Arcade hacking?

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No, I live in Japan and I played this game when the game was released in Japan.
i have it on my jp 3ds when it came out, but i got bored with the idea because some badges i wanted disappeared because they are 'limited edition', i don't want to spend money so i just gave up. good that we might be able to 'unlock all' of the badges!
 
oh another reason i stopped playing the badges, an update to the badge center made it so you need a higher firmware to place the badges/access the home menu badge viewer.
so they wouldn't work on my 9.2 sysnand, but on my 9.5 emunand it was ok.
 
Crap! I need import the Japanese Ocarina of Time 3D I have plenty of badges on my Japanese 3DS my Japanese 3DS is 10.3 possibly next month I should be able to import it or see if I can get one for Christmas?! The badges I have Mario & Zelda Badges I have alot of them including Mario Holiday Badges such as Christmas, New Years, & Spring. Also I do have Fire Emblem Fates badges too. If anyone is curious I did buy tries. Also can someone provide the link to dump my extradata the one that can dump badge data so I can dump my badges for research too. For those who use hacked 3ds'es can use SaveDataFiler to dump their badge data.
 
and now I just paid for this game 2 times and got 10 or 20 badges. completed 2 or 3 collections.
Here is screen shot and some comment by me. Sorry I'm not exactly understand the data. just a sample.
3hAxqad.png

left one is new right one is old.
I think other some hex mean how many badges you have one by one.

EDIT:
I think we need a completed save data. I saved 3 savedata, so if someone need these files feel free to give me reply.

EDIT2
Here is badge count! I confirmed.
k0BHc0X.png
 
Last edited by Februarysn0w,
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and now I just paid for this game 2 times and got 10 or 20 badges. completed 2 or 3 collections.
Here is screen shot and some comment by me. Sorry I'm not exactly understand the data. just a sample.
3hAxqad.png

left one is new right one is old.
I think other some hex mean how many badges you have one by one.

EDIT:
I think we need a completed save data. I saved 3 savedata, so if someone need these files feel free to give me reply.
can i get some of that data :3
 
Can Someone help me please.

I get the following error when trying to dump my EXTdata using EXTdata_Dump.

AM_GetTitleCount() failed: 0xd8e007f7

Can someone help?
 
That for starters, it's extremely inaccurate tho.
http://3dbrew.org/wiki/Home_Menu#BadgeMngFile.dat
0x04 - amount of different collections
0x08 - amount of unique badges
0x0C - ?!
0x18 - amount of all badges
0x1C - 4-byte something looking like a checksum

0x3E8 starts an array of values 0x28 byte long
First 4 bytes - checksum? It's not CRC-32, or is it? If it's CRC-32, then I don't know which part of the rest of this array entry is checksumed.
0x04 - badge ID in hex, after converting to dec looks like something like "XYZ00" with X, Y and Z being digits and X can be 0.
0x08 - badge collection ID
0x0C - badge order ID in that tool to place badges
0x10 - the amount of badges placed in the Home Menu already
0x12 - the amount of badges you have
0x14 - 2-byte something I have no clue about
0x18 - shortcuts to apps, 0x10 long. There are two repeats of the same value being title IDs from this list: http://3dbrew.org/wiki/Title_list#00040010_-_System_Applications
In order to make a shortcut work, one must write the entire extended string twice, for example if you want to call Activity Log on European 3DS, it goes like 00 22 02 00 10 00 04 00 00 22 02 00 10 00 04 00.
If a badge has no shortcut, all the bytes get replaced with FFs.
That's all I know.


EDIT: Ooh, I something another that would be interesting. 0xB2E8 is the beginning of the "Home Menu layout section" array with 0x18 long values.
0x00 - The 6-byte ID from the upper section: 4 first bytes are probably checksum, second are badge ID.
0x08 - Collection ID
0x0C - Badge order ID
0x10 - ?! Ascending numbers, I'll keep researching them
0x14 - 4-byte always (?) FFs.

EDIT: Fufufufu, they've secured it up nicely. 0xA030 begins the 'collection' section. Array with 0x48 long values.
0x04 - ?!
0x08 - Collection ID
0x14 - Amount of unique badges you have from that collection
0x18 - Total amount of badges from that collection
0x1C - ?!

Progressing it up nicely, I'll try to clone some badges really soon.

EDIT: I did it!
YnUruC4.jpg

Steps to multiply the amount of badges:
1. Edit 0x18
2. Edit 0x12 in the first array of badges.
3. Edit 0x18 in the 'collection' array.
Easy, I'll try to tinker some more and maybe code a tool for it.

EDIT: BadgeMngFile.dat is updated after connecting to the internet in the Badge Arcade app, so if you open it up, any modifications you made will be removed.
Too soon for an exdata editor?
 

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