Gaming Backwards compatibility is a "must"

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Not to be that guy, but you guys are just going in circles at this point.
Basically yeah.

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It's not outside of the realm of possibility, but there's a reason why fans on portable devices are extremely rare. It's just not very functional in that form factor. It's far more likely that the tablet is underclocked when not in the dock to save battery and switches to whatever stock values it will have in the dock to support the higher resolution on a TV screen - that's far more sensible, as such "mobile" modes are commonly used in consumer electronics.

If they can get the chip to run at around 10W real-life TDP, they're in the clear - if not, it will be underclocked as stock, it's just the way it is. They need it to run for at least 3 hours full-blast and they need it to be cool while at it, it's a tablet.
Well if its using cortex A73 or Denver 2 i doubt this will be a major issue as these are really efficient with low energy consumption. Pascal hasn't been used in a portable yet but we know that the GTX 1060 uses very little power, it used up around 50% less energy compared to my old gpu for instance.

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I'm quite aware. One doesn't get the title "Argumentative Bastard" for nothing.
Of course not :P. No hard feelings?
 
Really doubt an ARM based console that needs to keep thermals down in a mobile form-factor will emulate Powerpc efficiently enough to get playable framerates on Wii-u games. If Nintendo codes the emulator and puts game-specific performance enhancements - Wii games maybe, but definitely not Wii-u games.
 
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Really doubt an ARM based console that needs to keep thermals down in a mobile form-factor will emulate Powerpc efficiently enough to get playable framerates on Wii-u games. If Nintendo codes the emulator and puts game-specific performance enhancements - Wii games maybe, but definitely not Wii-u games.
Exactly.

Wii is possible, but Wii U not really.

//Sent from my glorious OnePlus X
 
if it is able to do more systems than the wiiu could do via e-shop I'd be super impressed. Wiiu itself won't be a thing unless they have a playstation now type program in place and 3ds is also currently their flagship console so cannibalising their sales by adding 3ds compatibility to the switch doesn't make sense. Wii also seems unlikely but plausible (The wii u had a wii built in that allowed this on their console but the switch would need to rely on emulation and dolphin is ok on the shield but I don't think it's a good enough marker for ninety to want to implement wii emulation.)

Wiiu games can be ported, wii and gamecube games can be given hd remakes, and everything else can be on the e-shop. Even then why should it matter when we got initiatives like the nes mini, previous consoles like wii/wiiu for home e-shop titles, 3ds for portable emulation... heck psps, pi systems, just about anything can turn into an emulation station now so I don't see the big deal.
 
Only if there is a viable and realistic way to get 2 screens going on the console will backwards compatibility with digital Wii U and/or (3)DS titles be reasonable. I do have a suspicion that in one way or another 2 screens on the Switch will be possible, but it will not be a selling point, strictly an optional thing you can do.

Else, the system may just get VC titles for all their consoles up to the Wii and all their handhelds up to the GBA. Which honestly, I'd be pretty ok with. I have no intention of getting rid of my 3DS or Wii U, so I can just use those to play all the Nintendo games that needed 2 screens.
 
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Really doubt an ARM based console that needs to keep thermals down in a mobile form-factor will emulate Powerpc efficiently enough to get playable framerates on Wii-u games. If Nintendo codes the emulator and puts game-specific performance enhancements - Wii games maybe, but definitely not Wii-u games.
Nope wii games definitely. Wiiu games are impossible.

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I was meaning to talk about this, on 3ds games its really easy to add BC on the switch since they're both using arm even though the switch is using ARMv8 which is BC with 3ds' arm chip. Also on the processing power of this. This machine could have double the power of the X1 seeing as how Denver 2 is 2x more powerful compared to denver and is also more efficient if this is using additional stock arm cortex chips itll probably use a73 which is also 15% more efficient compared to a57 so this machine definitely has higher processing power compared to shield tv. Also remember Nintendo did patent something similar to Nvidia Grid which is basically a way to power a machine using processors elsewhere or even other pcs. Nintendo talked about this in their patent saying users could subscribe to a program to "donate" their console so it could act as a second GPU for another person's console and that person would be rewarded for it. So this machine can be very powerful.
patent:
http://pdfaiw.uspto.gov/.aiw?Docid=20160307332&homeurl=http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2%26Sect2=HITOFF%26p=1%26u=%252Fnetahtml%252FPTO%252Fsearch-bool.html%26r=8%26f=G%26l=50%26co1=AND%26d=PG01%26s1=Nintendo.AANM.%26OS=AANM/Nintendo%26RS=AANM/Nintendo&PageNum=&Rtype=&SectionNum=&idkey=EF351849BB19

Fun fact the inventors of this tech also worked for nvidia: https://www.linkedin.com/in/sharad-ranjan-6093705

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No hard feelings ;)
thanks man. :D
 
Last edited by TheDarkGreninja,
Right lol, i dont think itll be an issue to play DIGITAL nes-wii games it may need an update to play wii u but thats an easy fix and im sure nintendo wouldnt leave us hanging with backwards comparability.
its pretty much impossible to do this unless the Switch Grid is that powerful.
 
Right lol, i dont think itll be an issue to play DIGITAL nes-wii games it may need an update to play wii u but thats an easy fix and im sure nintendo wouldnt leave us hanging with backwards comparability.
No that's what I'm saying. I don't think you understand just how taxing it is to emulate PPC on an ARM processor. It takes a chip that's orders of magnitude more powerful than the original chip being emulated. It could play ports, maybe, but it isn't playing Wii U games of any sort out of the box
 
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No that's what I'm saying. I don't think you understand just how taxing it is to emulate PPC on an ARM processor. It takes a chip that's orders of magnitude more powerful than the original chip being emulated. It could play ports, maybe, but it isn't playing Wii U games of any sort out of the box
@TheDarkGreninja

Well i was speaking on how the wii u "emulates" VC games im sure the switch can achieve the same thing a bit easier since of course itll be a higher grade of electronics so im sure theyll move the selection thats on the eshop and make it accessible to switch users. We arent talking about some programmer making a homebrew this is the systems creator so im pretty sure theyll make a way to access VC titles.
 
@TheDarkGreninja

Well i was speaking on how the wii u "emulates" VC games im sure the switch can achieve the same thing a bit easier since of course itll be a higher grade of electronics so im sure theyll move the selection thats on the eshop and make it accessible to switch users. We arent talking about some programmer making a homebrew this is the systems creator so im pretty sure theyll make a way to access VC titles.
You mentioned playing Wii U games, too.
 
What kind of update are you expecting? You think the Switch will download Wii U hardware?
....nooooo what i think is after a year or so they will make it possible to play wii u ports of games just as they did with the wii and the wii u they might even enable nes snes n64 (maybe wii) off the rip but theyll make an update to deal with the dual screen issues of the wii u and Ds. You do know the same wii u's that been out never had a hardware change right? It was the same system when they announced wii and ds VCs.
 
....nooooo what i think is after a year or so they will make it possible to play wii u ports of games just as they did with the wii and the wii u they might even enable nes snes n64 (maybe wii) off the rip but theyll make an update to deal with the dual screen issues of the wii u and Ds. You do know the same wii u's that been out never had a hardware change right? It was the same system when they announced wii and ds VCs.
The reason that the Wii U can play Wii games isn't because they're ports, it's because hardware-wise it's essentially 3 Wiis glued together (and, incidentally, the Wii was 3 GameCubes duct-taped on top of each other). Think of this as like 8 N3DSs that have been melted down and re-forged into something better; it resembles the original product and might be able to even play the games of what it was made of with some work, but there's no way in hell it's playing native Wii U games
 
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....nooooo what i think is after a year or so they will make it possible to play wii u ports of games just as they did with the wii and the wii u they might even enable nes snes n64 (maybe wii) off the rip but theyll make an update to deal with the dual screen issues of the wii u and Ds. You do know the same wii u's that been out never had a hardware change right? It was the same system when they announced wii and ds VCs.
The Wii U uses the same architecture as the Wii, so they were able to get Wii games to play natively in a sandboxed environment, rather than a virtual console (read: emulator). The Switch uses a completely different architecture and would have to emulate the Wii U. The Wii U is much more powerful than the NES, SNES, and N64, so you're not going to see the Switch emulating it.

Games could potentially be ported, such as Breath Of The Wild which will be releasing on both consoles, but that would have to be on a per-game basis and is very different than hardware compatibility or even an emulator.
 
Last edited by grossaffe,

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