- Joined
- Jul 22, 2007
- Messages
- 23
- Trophies
- 0
- Age
- 34
- Location
- Wellington, New Zealand
- Website
- Visit site
- XP
- 224
- Country
Guys, it doesn't matter which regional copy of Brawl you have, online play is a direct p2p connection once a game is up and running. The random matchmaking is really the only thing that will be affected by a distant server, but the lag is too great anyway...
Tips for decreasing lag/bad connections:
1) If you are far away from your Wi-fi router, get a USB adapter and hook up directly. Seriously. The lag caused by wireless drops can be immense.
And for those who know what they're doing:
2) Make sure you have all the ports forwarded for Wii online play. According to Nintendo, that's TCP 80, 443, 28910, 29900, 29901, 29920, and all UDP ports to the Wii.
3) Do a speed/ping test on your connection to make sure it's stable enough. Maybe ask your opponent if you can ping them. Based on the speed of the game, I imagine Brawl needs something like
Tips for decreasing lag/bad connections:
1) If you are far away from your Wi-fi router, get a USB adapter and hook up directly. Seriously. The lag caused by wireless drops can be immense.
And for those who know what they're doing:
2) Make sure you have all the ports forwarded for Wii online play. According to Nintendo, that's TCP 80, 443, 28910, 29900, 29901, 29920, and all UDP ports to the Wii.
3) Do a speed/ping test on your connection to make sure it's stable enough. Maybe ask your opponent if you can ping them. Based on the speed of the game, I imagine Brawl needs something like