Feedback Gaming Homebrew GBA Homebrew game Project Attack menu suggestion

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Janicious

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Hi!
I’m planning to develop a 2D RPG and I’m currently experimenting with different attack menu styles.
Just pressing A every time would get boring pretty quickly, so I’m looking for something more engaging.


Here’s a quick example using a radial menu (yeah, ugly placeholder sprites, just for testing 😄).


Does anyone have ideas or experience with attack menus that feel intuitive and fun?

 
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