This version is very old, the latest release which works in the Homebrew Launcher can be found here - https://gbatemp.net/threads/ast-u-roids-v2-0-elf-for-homebrew-launcher.425045/
Last edited by brienj,
I said it is coming soon, and when I say it's coming soon, that's what I mean.Hype? Idk, this looks VERY cool. Keep it up!
I am compiling for 5.3.2 and 5.5. Just adding the last thing I want to add, which is the ship blowing up animation. Right now, it has the same boring explosion as the asteroids, and it just doesn't feel like the real Asteroids without the ship breaking apart. I think I got all the physics down, especially in the ship movement and speed.Nice. I'm assuming it will also be compiled for 5.5?
I am about 0x10 bytes away from making it a .mp4.In ELF or MP4 ?
I Google-Fu'd the actual real physics they used, as far as max speed for the ship and bullets, and kind of tweaked it until the acceleration of the ship felt right. I personally think that it emulates the physics of the ship and bullets, in particular, really well. The asteroids on the other hand, I just kind of made their physics fit, and it works and is close enough. I am about to experiment on having the asteroids actually tilt in the direction they are going, right now, it just looks too bland, although the original was kind of bland in the graphics anyway, right?Lookin' good! The physics in particular are very interesting, looking forward to playing!
I reworked my code and shaved off 2k and can add a few more things. I at least want to add a difficulty setting,
Can I save a highscore list on the SD card? Nope. So, I will be able to add everything I want in a bin file. I don't need an ELF file, that will just make it more bloated than I need to. By coding the way I am, setting a limit on the size, it forces me to code more efficiently and not be lazy. I am finishing the menu system right now, and then it will be done. I'm right at the end of testing the menu out.Why not compile it to .elf? That way you can add whatever you want, and it's much more stable.
Glad to see you're adhering to Nintendo's unspoken philosophy for the Wii U lolBy coding the way I am, setting a limit on the size, it forces me to code more efficiently and not be lazy.
At least we don't have 20GB Updates for our games, I guess.Glad to see you're adhering to Nintendo's unspoken philosophy for the Wii U lol
Someone caught it. LOLCan't unsee