[Archived] Xenoblade Chronicles 3 Graphics Settings

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Do you just load these files in you SD? Or do you need another plugin, I wanna try when I install XC3, Thanks!
Basically you ddl the author files and you replace with those but we need to figure out how to run cutscenes at normal speed

Also you will need to set sys clk like this

docked_gpu=921
docked_cpu=1581
handheld_gpu=460
handheld_cpu=1224
handheld_mem=1600
 
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Basically you ddl the author files and you replace with those but we need to figure out how to run cutscenes at normal speed

Also you will need to set sys clk like this

docked_gpu=921
docked_cpu=1581
handheld_gpu=460
handheld_cpu=1224
handheld_mem=1600
921 gpu is overkill UNLESS your ram is only limited to 1600 then this game slows down for sure at 768 and possibly even at 921
 
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Básicamente, ddl los archivos de autor y los reemplaza con esos, pero necesitamos descubrir cómo ejecutar escenas de corte a velocidad normal

También deberá configurar sys clk de esta manera

acoplado_gpu=921
acoplado_cpu=1581
handheld_gpu=460
handheld_cpu=1224
handheld_mem=1600
Is there an improvement on the laptop with that configuration? It is strange what happens in the cinematics, I hope it is solved. Amazing job from you, thanks.

Sorry for my patethic english :(
 
921 gpu is overkill UNLESS your ram is only limited to 1600 then this game slows down for sure at 768 and possibly even at 921
What would be your recommandations for portable gaming?

Everything runs smoothly but only cutscenes are slow
 
What would be your recommandations for portable gaming?

Everything runs smoothly but only cutscenes are slow
I mean I personally only play it plugged in while handheld with ReverseNX activated for docked mode otherwise it looks worse (still better than default) and runs horribly at handheld speeds. with docked mode activated I use 1581/768/1862 and its always at 30FPS. if I lower the ram speed to test it though thats when it starts to run slowly. I won't touch the 60fps patch because I hate patches that speed up animations
 
Last edited by deathblade200,
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I played chapters 1 and 2 on Yuzu EA-2858:

- @Red_BY 's resolution mod works great. Thanks a million!
- Yuzu resolution scaler adds black lines on open-world areas.
- Memory leak
- Cutscenes look great in 3x (LG C9)
- Playable in 30-80 minutes sessions at 1x scaler

My plan now is to wait until Yuzu fixes the problems. 2x/3x scaler + res mod will be a great experience.

Ryujinx 1.1.191:

- res mod + 2x scaler = works without black lines, but FPS drops and freezes during combat and open world activities.

5600x RTX 3070 NVME SSD 16 RAM + 60 GB paging file
 
So, there is a janky way to do 60fps on emulator where you limit your FPS using an external program for cutscenes and the like. I had to do this for Tales of Graces F on RPCS3.

1) Download a capture software such as bandicam
2) Run the software, have it overlay to your emulator
3) Set the FPS limiter in bandicam to 30
4) Add a hotkey toggle (Can also use JoyToKey if you want to map it to your controller)
5) Enjoy 60fps gameplay and 30fps cutscenes in tandem

Attribution: https://forums.rpcs3.net/thread-198913.html
 
I played chapters 1 and 2 on Yuzu EA-2858:

- @Red_BY 's resolution mod works great. Thanks a million!
- Yuzu resolution scaler adds black lines on open-world areas.
- Memory leak
- Cutscenes look great in 3x (LG C9)
- Playable in 30-80 minutes sessions at 1x scaler

My plan now is to wait until Yuzu fixes the problems. 2x/3x scaler + res mod will be a great experience.

Ryujinx 1.1.191:

- res mod + 2x scaler = works without black lines, but FPS drops and freezes during combat and open world activities.

5600x RTX 3070 NVME SSD 16 RAM + 60 GB paging file
A work around I have used is rammap and then empty working sets once it gets almost full. Doesn't effect Yuzu at all and takes my ram from 16 to 3.
 
A work around I have used is rammap and then empty working sets once it gets almost full. Doesn't effect Yuzu at all and takes my ram from 16 to 3.
Great tip! Thank you!
Now my only problem is black lines running Yuzu 3x scaler.
 

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A work around I have used is rammap and then empty working sets once it gets almost full. Doesn't effect Yuzu at all and takes my ram from 16 to 3.
Is there any way to automate the process with RAMMap, or perhaps hotkey it? I know of ISLC (Intelligent Standby List Cleaner), but unfortunately it doesn't quite work for this same purpose, as it's not emptying the working set.

edit:
I think I answered my own question with a quick google search. Found a freeware called "RamKick". By default, if the working set reaches 90%, it auto clears it for you. I think this could be a great solution for now. I'm going to test it as well to see if it really works as well as it seems.
 
Last edited by Armos,
I got mine fully worked thanks to shinRraikdou who converted it for me. I can say that it looks like a solid 720p now ( I use reverse nx)
But cutscenes are slow

Yes, I suspect the key is to use reverse nx to docked (or just play while docked) to get the modified configuration works
 
yuzu likes to stutter and crash during cutscenes. gameplay is fine though.
 
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