Homebrew RELEASE Aquaria on Switch Homebrew

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dimag0g

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I was recently working on AquariaOSE source code and finally made it run on Nintendo Switch.
The map view is buggy and a bunch of non-essential features is missing, but otherwise the game is playable with joy-cons attached.
https://github.com/dimag0g/Aquaria/releases

Obviously, you need to get the game data to run it, $10 on bit-blot website or GoG.
http://www.bit-blot.com/aquaria/buy.html

Installation instructions, default controls mapping, as well as known bugs are listed here:
https://github.com/dimag0g/Aquaria/tree/switch

Homebrew App Store link (for those who don't want to miss the updates):
https://apps.fortheusers.org/switch/Aquaria

A short (30-second) video showing a game loading and Naija swimming around:
 
Last edited by dimag0g,
Works pretty smooth, thanks
There's an issue with the (+) button that make the game crash, the (-) button opens the in-game menu, could it possible map the option menu to (+) and disable (-) to avoid crashes?

Also the L button open the map, but it has render problems flashing like textures over it.
 
Last edited by cucholix,
There's an issue with the (+) button that make the game crash, the (-) button opens the in-game menu, could it possible map the option menu to (+) and disable (-) to avoid crashes? Also the L button open the map, but it has render problems flashing like textures over it.

(+) doesn't crash the game, it quits it. The occasional crash on exit is unrelated. A lot of homebrew apps quit on (+), so I thought I followed a convention here :) I know it sucks to hit the quit button accidentally, but it helps to have it in case of soft hangs. If I see no reports of such hangs, I'll consider disabling it, or perhaps mapping both buttons to ESCAPE key.

I know the world map is broken, I just considered the problem to be mild enough to post a release regardless. In general, there's a list of known bugs at the end of the README page.

-snip-
 
Last edited by x65943,
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So good, thank you very much. :hrth: Hope you'll deal with the world map and the gracefully quitting!
 
Last edited by mathew77,
Hope you'll deal with the world map and the gracefully quitting!

World map is my top priority, graceful qutting, not so much. I know I made some slop while replacing SDL_GL with EGL, but it's not the kind of bug a good project manager will tell you to fix ASAP.
 
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BTW, does anybody know which visual effects are produced by the GL framebuffer extension and shaders? I see no difference whether I enable or disable those options in my builds.

PS. Got it: framebuffer effects are for instance the "waves" which appear when rolling, and shaders are not used in the original game (they were added for mods to use but I didn't find a single mod which requires shaders).
 
Last edited by dimag0g,
Hey- I know its been awhile but I'm having problems with this port. Controls don't work properly- I start at the menu but none of the buttons allow me to start a 'new game'. On latest FW/atmos.
 
Hey- I know its been awhile but I'm having problems with this port. Controls don't work properly- I start at the menu but none of the buttons allow me to start a 'new game'. On latest FW/atmos.

Sorry, but https://gbatemp.net/threads/switch-with-autorcm-wont-accept-payload.590261 :sad:

Normally the "A" or the "R" buttons are supposed to work. Try reinstalling it completely (remove the entire /switch/aquaria/): if you have changed the controller config in a way that nothing is assigned to "primary action", you are effectively locked out of the menu.
 
Last edited by dimag0g,
After loading,2168-0001
Please help me
Post automatically merged:

The new atmosphere can't support
 
Last edited by percivale,

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