1. dimag0g

    OP dimag0g Member
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    I was recently working on AquariaOSE source code and finally made it run on Nintendo Switch.
    The map view is buggy and a bunch of non-essential features is missing, but otherwise the game is playable with joy-cons attached.
    https://github.com/dimag0g/Aquaria/releases

    Obviously, you need to get the game data to run it, $10 on bit-blot website or GoG.
    http://www.bit-blot.com/aquaria/buy.html

    Installation instructions, default controls mapping, as well as known bugs are listed here:
    https://github.com/dimag0g/Aquaria/tree/switch

    A short (30-second) video showing a game loading and Naija swimming around:
     
    Last edited by dimag0g, Nov 29, 2020
  2. voddy
    This message by voddy has been removed from public view by x65943, Nov 30, 2020, Reason: requested for deletion.
    Nov 29, 2020
  3. dimag0g
    This message by dimag0g has been removed from public view by x65943, Nov 30, 2020, Reason: requested for deletion.
    Nov 29, 2020
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    Nov 29, 2020
  5. cucholix

    cucholix Banners guy
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    Works pretty smooth, thanks
    There's an issue with the (+) button that make the game crash, the (-) button opens the in-game menu, could it possible map the option menu to (+) and disable (-) to avoid crashes?

    Also the L button open the map, but it has render problems flashing like textures over it.
     
    Last edited by cucholix, Nov 29, 2020
  6. dimag0g

    OP dimag0g Member
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    (+) doesn't crash the game, it quits it. The occasional crash on exit is unrelated. A lot of homebrew apps quit on (+), so I thought I followed a convention here :) I know it sucks to hit the quit button accidentally, but it helps to have it in case of soft hangs. If I see no reports of such hangs, I'll consider disabling it, or perhaps mapping both buttons to ESCAPE key.

    I know the world map is broken, I just considered the problem to be mild enough to post a release regardless. In general, there's a list of known bugs at the end of the README page.

    -snip-
     
    Last edited by x65943, Nov 30, 2020
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  7. mathew77

    mathew77 Lovin' life.
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    So good, thank you very much. :hrth: Hope you'll deal with the world map and the gracefully quitting!
     
    Last edited by mathew77, Nov 29, 2020
  8. dimag0g

    OP dimag0g Member
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    World map is my top priority, graceful qutting, not so much. I know I made some slop while replacing SDL_GL with EGL, but it's not the kind of bug a good project manager will tell you to fix ASAP.
     
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  9. GatoFiestero

    GatoFiestero GBAtemp Regular
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    Thanks works perfectly
     
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  10. dimag0g

    OP dimag0g Member
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    BTW, does anybody know which visual effects are produced by the GL framebuffer extension and shaders? I see no difference whether I enable or disable those options in my builds.
     
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