There's a pretty detailed guide on how to do it if you just search up 3ds homebrew launcher. They have a list of known entry-points that you can use. In your case you have oot3d so proceed to those instructions. Should be the first link.Ok, so I ran into this searching for powersaves on MHGen.
My 3DSXL I'm sure has whatever the latest update is available for it. I tried reading through all the pages and I'm even more confused.
I downloaded the JKSM.6-30 zip and I don't know what I need to do this.
Anyone mind helping me out? I assume I need Homebrew, which I don't have. But I do own the Ocarina of Time physical copy game and have the powersaves (I read someone mentioned this earlier). What do I do?
Is that list 100% accurate? If so I'll change the one on the editor to that right nowpuu.sh/q36Hn/42e93436d0.txt (i got rid of the http in case it would block it on this forum)
btw don't import past 10 if you don't have the expanded storage unlocked! Learned that one the hard way.
Yea actually, that ID list is word for word the items in the game. At least to my knowledge all the items I've needed for crafting so far.Is that list 100% accurate? If so I'll change the one on the editor to that right now
Wow you work really fast! I'd love to see what the source code for this stuff looks like. You don't have to release it though.Well since that's the case...
Small update v0.04b
What's new:
-Updated the item list to the English localization
Took so long since I had to play around with it and test it on my actual game before giving it to you guys
Planning to upload the source into my github this weekend after I clean up the code a bit. It's kinda messy.Wow you work really fast! I'd love to see what the source code for this stuff looks like. You don't have to release it though.
I dunno, would be fun to decipher with it messy and no comments.Planning to upload the source into my github this weekend after I clean up the code a bit. It's kinda messy.
Seems to be a dummy data that says "Program Data" in its description.Oh right someone should check if Unknown [92] is the JUMP Bomb. It was in 4U.
Anyways last post for tonight. Night guys.
Really useful mate, thanks for the hardwork.I don't know if these are any use for you, @APM , but here's a pair of somewhat complete lists of Palico Supports and Skills matched to their IDs I put together from analysing the Palicos in my collection in your program.