Homebrew anyone looking for 3DS dev kit models?

Stressbox

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Theoretically does anyone still use, need or want 3DS development model systems with the twl menu and nand filer apps?
 

Stressbox

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Some of these fell into my lap and I’m wondering if people still have a need for this sort of thing...
 

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Some of these fell into my lap and I’m wondering if people still have a need for this sort of thing...

How much money are you looking to get for it

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Some of these fell into my lap and I’m wondering if people still have a need for this sort of thing...

Another question what does it do does it play games and homebrew or is it something nintendo uses or can you code with it
 

Stressbox

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It plays retail games but it’s used by software developers. I work for a company that ended up with a lot of stuff. Like A LOT.
 

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It plays retail games but it’s used by software developers. I work for a company that ended up with a lot of stuff. Like A LOT.

This looks cool I do 3ds homebrew coding SO it may have a use are you looking to sell?
 

FAST6191

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I don't know that there are that many wanting them for actual purposes* but I imagine you will be able to find plenty of "want one for the shelf" types depending upon the price. What said price wants to be I have no idea, even less if you are willing to hang onto the things to get the best price, but I can see a small premium over baseline second hand price and condition not being as great a factor and maybe even a notable one on the condition front doing even better still.

*3ds homebrew was never that big, not really based around the official SDK, and not likely to see a resurgence any time soon. They are of limited interest to either hackers working on new exploits or refining firmware tweaks (they have some very nice abilities but many are replicated or otherwise available so it is not quite the fumbling in the dark vs something resembling modern debugging), said homebrew devs don't benefit at the levels they once did (most functionality of any interest has long since been ported, replicated or bettered) or do for other dev kits for other systems (no extra memory, processing or storage like many have, much less anything a retail ROM might tap into), their cheat/ROM hacker/debug options are not anything special compared to some of the current custom firmwares and emulation is also on the rise for that sort of thing.
 
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Stressbox

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I haven’t really figured out what they’re worth. Seems like they go from $300 up to $2500 depending on when it sold. I also have this thing... and other stuff

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I haven’t really figured out what they’re worth. Seems like they go from $300 up to $2500 depending on when it sold. I also have this thing... and other stuff

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Do you mean the 3ds or the thing behind it?
 

Ryccardo

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their cheat/ROM hacker/debug options are not anything special
True, because they're literally nothing without the UIC-MIDI card to connect it to a PC (and even then they're nearly nothing compared to the actual "home console 3DS versions" actually advertised as debuggers) :P
 

StageJuan

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Lurker to the forum but this caught my interest... Are these 3DS XL Dev models more of just a collectors item at this point and still go for a good amount? Or are they still useful for developers.
 

Stressbox

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That’s a normal ds dev kit. I have a little bit of everything
 

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StageJuan

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I remember reading about those CAT-R Discs a while ago as well. Since OP seems to be asking as well. Does anyone know if those go for a good amount, blank? I remember I was offered them a while ago.
 

Ryccardo

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Or are they still useful for developers.
If you want to upload something to the eShop (or send it off for physical copy manufacturing) you have to test it, at the very least, on a Panda console (like the 3DS you posted)

From a practical point of view, a modded retail 3DS can test (and actually debug) better than an unmodded Panda (I don't even remember if they have twice the memory of the retail models)
 
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Very odd I wonder how exactly nintendo creates games cause this is alot of odd hardware
 

Ryccardo

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Very odd I wonder how exactly nintendo creates games cause this is alot of odd hardware
With a computer (who would have guessed? lol) and what $ony calls a "reference tool" and Nintendo usually a "box" (like the pictured NDEV for the Wii) - a pimped out console with all the useful extras like hardware breakpoints, near real time memory viewing/editing, more memory than the commercial version, disc/gamecard emulation, reduced security, ...

Then you have the test kits (Panda, RVT-* Reader, DEX, Debugging Station, ...) which are a lot closer to the commercial model, may not have any debugging/capture features (may or may not be added via accessories but strongly inferior to the above kind), and "testing" pretty much only means "hacked (or nearly so) as manufactured, to the extent needed to allow playing unreleased games without having to get them certified by the console maker every single build" :)
 
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With a computer (who would have guessed? lol) and what $ony calls a "reference tool" and Nintendo usually a "box" (like the pictured NDEV for the Wii) - a pimped out console with all the useful extras like hardware breakpoints, near real time memory viewing/editing, more memory than the commercial version, disc/gamecard emulation, reduced security, ...

Then you have the test kits (Panda, RVT-* Reader, DEX, Debugging Station, ...) which are a lot closer to the commercial model, may not have any debugging/capture features (may or may not be added via accessories but strongly inferior to the above kind), and "testing" pretty much only means "hacked (or nearly so) as manufactured, to the extent needed to allow playing unreleased games without having to get them certified by the console maker every single build" :)

Thanks for clarifying
 

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