So right now the only way I've seen on the 3ds to include the resources inside a binary is to turn then into arrays (using bin2cpp or similars). This has several problems like taking a lot of memory and being hard to maintain as the project grows
The current solution seems to be placing the files into a folder on the SD and then read from there. That's better and seems to work perfect for .3dsx (because the 3dsx must be placed in a specific directory for the homebrew launcher to list it). But for .3ds and .cias it is very annoying having to copy some files to the SD and the install the game from the microSD (on the gateway)
Isn't there anything like nitrofs for the DS?
Or just the address to place the resource file system will be enought (we could use zlib for example to read from a zip file)
The current solution seems to be placing the files into a folder on the SD and then read from there. That's better and seems to work perfect for .3dsx (because the 3dsx must be placed in a specific directory for the homebrew launcher to list it). But for .3ds and .cias it is very annoying having to copy some files to the SD and the install the game from the microSD (on the gateway)
Isn't there anything like nitrofs for the DS?
Or just the address to place the resource file system will be enought (we could use zlib for example to read from a zip file)