Like the psp the 3ds will probably not employ any forms of anti-aliasing in most of its games, only ones i know of are resident evil revelations which uses 2x(2x1) AA in 2d mode and starfox 64 3d which uses supersampling. Out of intrest I started searching the Internet to find all the different methods available of anti aliasing and found this new technique Morphological Anti-aliasing, thought this type of AA was amazing as it apparently has a extremely low performance hit and is a simple post processing effect on the shapes of the objects in the scene from what i can tell it works on the full scene aswell and is way better than edge detect. Gripshift on psp also seems to have a very high quality of AA somehow, makes me wonder why people say the psp can't do it especially since the game has a very high framerate I also found this Gran Turismo PSP Anti Aliasing Click here to see images Warning: Spoilers inside! The first screen is a captured frame from the game This second screen is what the game actually looks like in motion on your psp screen. if you don't see any difference look at the edges of the car and the wall or the edges of the headlight on the car its a staircase effect I was wondering about this effect, since the 3ds has 3d wouldn't that double the effectiveness of this technique? Finally i wonder about edge detect AA, its not the best but way better than nothing? I have been taking interest in this because i read that any aliasing in an image really stands out in 3d, and it makes sense that it would since thats where the depth is visible! Why are there so few handheld games that have AA when at the low res of handheld screens they are the ones that need it most? Do you think the 3ds is powerful enough to do AA in 3d and would you mind playing in 3d if the games did have bad aliasing?