Hello! So admittedly this is a bit of a spitball in terms of the actual idea and it was just something that came to mind when I was playing Rayman 3D recently. I've started to notice just how bad the port is compared to other versions of Rayman 2, as it suffers from jittery framerates, super-bitcrushed audio and a bug that prevents the player from getting the 1000th lum in the Tomb of the Ancients. In short, how easy/hard would it be to fix at least some of these issues, if at all? The music I feel would be the easiest to fix, as one would just need to restore rips in some fashion from the native Dreamcast version the 3DS port bases itself around. The framerate would be tricky, but an easy fix would be to have it utilize the extra horsepower of the New 3DS. The lum bug is a bit of an oddball, since it's the platform that gets you to it that's bugged. Simply put, it's supposed to be a trampoline spider web. But the game treats it as a hard surface, rendering the 1000th lum impossible to reach. What are your thoughts? I know that this might all be moot and/or impossible but I mostly wanted to raise the questions out of blind curiosity since it's a rather niche insight.