Adding Mega Evolutions to Pokemon ORAS problems

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by KingDux, Nov 6, 2015.

  1. KingDux
    OP

    KingDux Newbie

    Newcomer
    1
    Nov 6, 2015
    Canada
    Dio's World
    Hi, I basically made this account to ask this question because it's been bugging me for quite some time now and I haven't been able to find the answer on google, youtube, etc.
    So I recently tried to add Mega Flygon to Pokemon Omega Ruby. To do so, I replaced the model/textures of Castform with the model/textures of regular Flygon, and I replaced the model/textures of Castform's snowy form with my custom Mega Flygon model/textures. Now when I load it up in my game, the models that I replaced the two Castform models with appear to be completely distorted, stretched out, and generally speaking messed up badly, so I assume that it has to do with the animations. Does anyone know a way to fix this issue? Thanks.
     
  2. Reisyukaku

    Reisyukaku Onii-sama~

    Member
    11
    Feb 11, 2014
    United States
    Thats because you only replaced a model. The animations are stored seperately so its using old anims and distorting everything to try to act like castform
     
    Thelostrune likes this.
  3. KingDux
    OP

    KingDux Newbie

    Newcomer
    1
    Nov 6, 2015
    Canada
    Dio's World
    Oh, that makes sense. Do you happen to know where the animations are located in the romfs so that I could try to replace them?
     
  4. Reisyukaku

    Reisyukaku Onii-sama~

    Member
    11
    Feb 11, 2014
    United States
    in the same folder as the pokemon

    PC = model
    PF = face texture anim
    PT = texture
    PB/PK = skeletal anim (i think)
     
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