Hacking Acekard 2i & EZflash 3in1

  • Thread starter Thread starter Belga
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unless there's a 3in1+ in phat version it's useless to me.

I am confirming i took those EZ sources the day they were available and merged them into the code.

In like Beta "H" I think i even moved the detection routine for the 3in1+ ahead of everything else (flashadvance, mainly) so as to hopefully avoid "fake" detection.

But.... the "is 3in1 inserted" routine did not have the ID of the new 3in1 put in for "valid"

so that's in now.

Who knows if it'll do anything but at least if the id of "0x89168916" is returned (3in1+), it'll say "yay! a 3in1!"
 
Smiths said:
unless there's a 3in1+ in phat version it's useless to me.

I am confirming i took those EZ sources the day they were available and merged them into the code.

In like Beta "H" I think i even moved the detection routine for the 3in1+ ahead of everything else (flashadvance, mainly) so as to hopefully avoid "fake" detection.

But.... the "is 3in1 inserted" routine did not have the ID of the new 3in1 put in for "valid"

so that's in now.

Who knows if it'll do anything but at least if the id of "0x89168916" is returned (3in1+), it'll say "yay! a 3in1!"

Poop. I need to buy you a DSL.
blink.gif
 
Hi guys !

Well, I tried the new 1.3rc2 AKAIO. It now recognize the 3in1+ in the menu : cool !
So first, thanks for this new build and thank you for your advice and answers !


I can now configure the rumble force directly in the menu. GBA games are recognized and work well.

However... I tried the rumble feature in several games ([2924]Trackmania DS, [431] Metroid Prime Hunters, [1062] Picross DS), it always rumble when I launch the game, but only 1062 let me activate it in the options (even if I don't know when it should rumble during the game, so I can't tell for sur if it's working).

The Ram extension for Opera is still not recognized. I tried with a clean rom and one with this patch : http://gbatemp.net/index.php?showtopic=126...t&p=1680470, both don't work.

I erased and rewrote the Nor flash with another GBA game, with the build-in menu, but still it doesn't work...
 
i'm thinkin opera stuff changed with the 3in1+ and they just didn't post that fix properly

rumble? i dunno. i never liked it so i didn't really use it.
does it work in metroid prime pinball? that's all i used to test it with way back when.
 
They claim the only change was the NOR part (to an intel flash chip) - which means the banking code that the RAM relies on for the browser should (don't have one, so can't say for certain if it is a batch/one-off hard failure) be working the same as previous but just bumped over the extra size of NOR. I'll look into it though, anyway.

edit:/
http://gbatemp.net/index.php?showtopic=126...t&p=1704100
Someone with a new 3in1plus needs to test it, they added a new command in the kernel placed right before setting the RomPage - I suspect the plus is the only one that will respond to it. If it works the asm source is included.
 

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