Hello, I try to "decompile" the code from the big blue box dumps. First, I am surprised that MarioKart runs 32 bits code, but Zelda and ARMS are 64 bits (so ELF_Headers are encoded in u64 too). On the switchbrew page, http://switchbrew.org/index.php?title=NSO, there is no indication for a field indicating 32 or 62 bits. Moreover, at offset 0x88, there is some data, but switchbrew says padding until 0x90 : [0x88] c4 60 63 00 7b 02 00 00 ARMS [0x88] c4 30 a3 00 88 01 00 00 Zelda [0x88] 9c 5b 1d 00 a0 02 00 00 MarioKart I didn't check the other dumps. Any suggestions? Thanks for your help.