Only English and Japanese are supported as those are the only two languages shipped in this specific version of the game. I need to specify that in the readme my apologies.The language change via the game's TXT config file does not take effect.
I believe Naga plans to do that one. I personally don't like Angry Birds 2 and game sucks even more offline.Do you plan to port Angry Birds 2 as well Chansey?
I see, I'm glad it's being worked on.I believe Naga plans to do that one. I personally don't like Angry Birds 2 and game sucks even more offline.
I'm going to do Bad Piggies though, maybe my next or second next port.
Can I ask for a Spy Mouse HD port?Angry Birds Classic — Nintendo Switch port (Fusion engine wrapper)
This is a native wrapper / loader that runs the original ARM64 build of Angry Birds Classic v7.0.0.
https://github.com/ChanseyIsTheBest/angrybirdsclassic_nx
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What a mess. So is it not possible?No it's 32-bit
Yeah we can't port 32-bit Android games to HOS as all the homebrew libraries support only 64-bit and you'd have to do a massive amount of work to retool them for 32-bit.What a mess. So is it not possible?
I still have a 32 bits iPad just to show the game to my sons
We can't port it because there are fundamental differences between 32 and 64 bit and Switch homebrew was only designed with 64 bit in mind. You'd have to edit so many libraries and dependencies it's crazy.How come you can’t port the 32-bit version? Your wrapper runs at the same speed and has graphics that look exactly like the Android version. When I try to create a wrapper myself, the graphics don’t look like Android. They seem to have a lower resolution. Do you have any suggestions on how to fix that?
What kind of prompt of how did you turn a 32-bit game into a 64-bit game? I'm curious looks like the game is zoomed in. Also was the game potrait mode originally only?Snowfighters. It was old apk game, and I re-engineered to build arm64 to port Switch. You can see line by line like 16bit graphical.
Game is in landscape. I got lucky this game coded from Unity. All I asked to rebuild to arm64. A game looks fine on Android.What kind of prompt of how did you turn a 32-bit game into a 64-bit game? I'm curious looks like the game is zoomed in. Also was the game potrait mode originally only?
https://github.com/jooapa/Angry_Birds_DecompilationHow to decrypt this setting.lua files? This one has the powers value .
Could you make the Angry Birds and Bad Piggies files available to me? Thanks for the help...