About usable sysmodule ram in latest firmware version (21.0.1)

alphabetamale

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I read from Atmosphere releases page that the latest firmware revision gives 10mb less sysmodule ram compared to previous revision. I have some questions about it.

How significant is 10mb decrease? How much sysmodule ram was there initially?

Up to how many sysmodules can I run in latest firmware revision?
 
16MB


but question is not "how many sysmodules can I run ?" but "how many sysmodules do I really need for my own use ?"

Firmwares 20.x/21.x are perfectly fine with sysmodules. But I suppose that if you abuse its number, atmosphere will not be happy about :mellow: (but again, do you really need all the sysmodules available on Switch ?)

games patches are more problematic (TOTK with its 100K+ files for example)
and worst thing about 21.x is that it breaks all homebrews, which need to be recompiled (or patched) with libNX 4.10.0


ps : one day or another, you will have to be on firmware 21.x.x, if you want to play new games and/or update old ones.
IMHO it's mucher better to try to use this firmware (with its limits), rather than trying to downgrade.
 
16MB


but question is not "how many sysmodules can I run ?" but "how many sysmodules do I really need for my own use ?"

Firmwares 20.x/21.x are perfectly fine with sysmodules. But I suppose that if you abuse its number, atmosphere will not be happy about :mellow: (but again, do you really need all the sysmodules available on Switch ?)

games patches are more problematic (TOTK with its 100K+ files for example)
and worst thing about 21.x is that it breaks all homebrews, which need to be recompiled (or patched) with libNX 4.10.0


ps : one day or another, you will have to be on firmware 21.x.x, if you want to play new games and/or update old ones.
IMHO it's mucher better to try to use this firmware (with its limits), rather than trying to downgrade.
I don't use a lot of custom modules or mods myself. For me the most important thing is that I can use cheats (via Breeze) and occasionally use emuiibo to emulate Amiibo input, which I did via Tesla Overlay. This is still viable?

As for mods, I've only ever used some small mods like an offline quest unlocker mod for Monster Hunter Rise or a mod that replaced one of Hades' lua scripts to make fishing spots spawn more often. I would assume small mods like these should still be possible.

Do we know for what purposes the memory pool got limited?
 

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