Hacking Atmosphere-NX - Custom Firmware in development by SciresM

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Please note: As a result of changes made to nintendo's software in 21.0.0, there is again roughly 10MB less memory available for custom system modules.
So 21.x.x has 4 MB of available memory for custom system modules? Am I reading this correctly?
 
It doesn't.
may be for you, for more than 200 users reporting directly to the coder is working without problem, IF YOU HAVE A REAL PROBLEM WITH JKSV OPEN A ISSUE ON THE GITHUB AND PROVIDE THE EVIDENCE.
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Man it is getting worse and worse.
Yes, SciresM was talking about that last week
 
Last edited by impeeza,
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may be for you, for more than 200 users reporting directly to the coder is working without problem, IF YOU HAVE A REAL PROBLEM WITH JKSV OPEN A ISSUE ON THE GITHUB AND PROVIDE THE EVIDENCE.

If only bugs were 100% consistent and repeatable. I don't have a Github account so won't be doing that. Someone else can feel free to post it on my behalf or try with the aforementioned game and see if they have an issue.

Edit: Can confirm Checkpoint works. Using an older version, 3.1.1 if I recall. The latest build of Checkpoint does not work. That will crash when you try and load it.

Edit 2: Seems like some online functions like trading result in a freeze. But still a better result than JKSV. Hopefully Checkpoint gets an update to officially support the latest build of Atmosphere.
 
Last edited by PKM190,
Do we know if sys-ftpd-LIGHT (the sysmodule that's always active) has a 21.0.0 working version yet?
Need to be build with latest LibNX, here is.

The code can be built as a Hombrew application or a Sysmodule, you choose which one to use.

Remember to SETUP A USER AND PASSWORD ON the SDMC:/Config/ftpsrv/config.ini optionally yo can change the port. if you do not have that file you can use the file SDMC:/config/ftpsrv/config.ini.template as template, remember to save with the correct name.

Remove any other FTP demon before, some common ones where

SDMC:/tmosphere/contents/420000000000000E
SDMC:/tmosphere/contents/420000000000000F
 

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The latest build of Checkpoint does not work. That will crash when you try and load it.

Edit 2: Seems like some online functions like trading result in a freeze. But still a better result than JKSV. Hopefully Checkpoint gets an update to officially support the latest build of Atmosphere.
Hmm. Welp, my brain is shutting down from trying to make sense of this. I'm going to leave before I kill more of my brain cells trying to make sense of this. I'm out.
 
Can anyone please update triplayer I would very much appreciate it
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Can anyone please update triplayer I would very much appreciate it
 
Can anyone please update triplayer I would very much appreciate it
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Can anyone please update triplayer I would very much appreciate it
please do not double post, and please do not seize an unrelated thread, this is no the place for that petition.

If you use the search bar at top of the page, you will find the correct thread
https://gbatemp.net/threads/triplayer-a-feature-rich-audio-player-for-nintendo-switch.576515/


please read the rules of the site.
 
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What? My testing showed 16 MB available for custom sysmodules at runtime.
According to what bth posted here, available memory went from 40MB (18.x.x) to 24MB (19..x.x) and then to 14MB (20.x.x). If there's 10MB less memory introduce in 21.x.x, shouldn't it be 4MB then now? Unless those "memory losses" were the same thing all along?

From here:
Please note: As a result of changes made to nintendo's software in 20.0.0, there is roughly 10MB less memory available for custom system modules.
And from here:
Please note: As a result of changes made to nintendo's software in 21.0.0, there is again roughly 10MB less memory available for custom system modules.

That "again" made me thing that there was another 10MB decrease in available memory, going down to only 4MB. If that was just a mistake, the things aren't as grim as I thought they would be. ^^ Pardon my non-technical knowledge about all this. 16MB is still the same we had as in 20.x.x (well, 2MB more?)
 
As far as I can see, seems like we kept the ~14Mb available from 20+ in the 21 FW.

I checked in the ultrahand overlay that can display how many ram is used by current loaded custom sysmodules and what remains free. When adding values it's about 14Mb
 
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According to what bth posted here, available memory went from 40MB (18.x.x) to 24MB (19..x.x) and then to 14MB (20.x.x). If there's 10MB less memory introduce in 21.x.x, shouldn't it be 4MB then now? Unless those "memory losses" were the same thing all along?

From here:

And from here:


That "again" made me thing that there was another 10MB decrease in available memory, going down to only 4MB. If that was just a mistake, the things aren't as grim as I thought they would be. ^^ Pardon my non-technical knowledge about all this. 16MB is still the same we had as in 20.x.x (well, 2MB more?)
I mean what bth posted is who you are replying to xD
 
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According to what bth posted here, available memory went from 40MB (18.x.x) to 24MB (19..x.x) and then to 14MB (20.x.x). If there's 10MB less memory introduce in 21.x.x, shouldn't it be 4MB then now? Unless those "memory losses" were the same thing all along?

From here:

And from here:


That "again" made me thing that there was another 10MB decrease in available memory, going down to only 4MB. If that was just a mistake, the things aren't as grim as I thought they would be. ^^ Pardon my non-technical knowledge about all this. 16MB is still the same we had as in 20.x.x (well, 2MB more?)

As far as I can see, seems like we kept the ~14Mb available from 20+ in the 21 FW.

I checked in the ultrahand overlay that can display how many ram is used by current loaded custom sysmodules and what remains free. When adding values it's about 14Mb
i read somewhere, can't remember where, while searching for updates to the apps i use on atmosphere and for mods i use with z-a, that the recent update put us below 4mbs

problem is though, i can't remember where i read that at. it could've been here, gamebanana, or github.
 
From my emummc (with fw 21.0) I accidentally launched a homebrew not updated to properly work on fw21+ and when I closed it I got an atmosphere error.
Now every time I try to boot on emummc I get this same error (program: 010000000000001E).
I tried to clean the micro SD card with a minimal atmosphere + hekate config but still the same error.
How screwed am I ?
 

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