This is just a fall back for when there is no armloaderhax.bin at the root of the SD card. If you want to boot a full CFW or any other payload, you need that payload.i have a problem that i encounter using this payload, it somehow does not boot my bootanim9 when i place this as armloaderhax.bin
This is just a fall back for when there is no armloaderhax.bin at the root of the SD card. If you want to boot a full CFW or any other payload, you need that payload.is there a way for boot anim9 to work with this payload?
don't listen to Redferne they are confused.is there a way for boot anim9 to work with this payload?
No I'm not confused (this time).don't listen to Redferne they are confused.
Simply rename the arm9loaderhax.bin to arm9loaderhax_si.bin to enable screen-init which bootanim9 requires.
Based on the way the original question was asked, it's safe to assume that @vhaines already had bootanim9 already had bootanim9 working, and after updating to this version of A9LH it stopped working for them due to the way it implements screen-init vs non screen-init.No I'm not confused (this time).
I forgot about the screen init but he will still need a CFW payload named arm9payload.bin in the anim folder.
If there is a payload at the root of the SD card the payload installed in the NAND is not used.
That's what I understood first but the end of his sentence got me confused. I thought he wanted to use the new payload as his only CFW which wouldn't work. I completely forgot about the screen init...Based on the way the original question was asked, it's safe to assume that @vhaines already had bootanim9 already had bootanim9 working, and after updating to this version of A9LH it stopped working for them due to the way it implements screen-init vs non screen-init.
Bootanim9 will not show an animation unless you have screen-init, and because vhaines did not state the 3ds wouldn't boot at all chances are it still boots the arm9payloads.bin that they had originally set up.
All of that was just educated guessing though.
Yea, actually i have arm9payload.bin my original arm9loaderhax.bin change to arm9payload.bin and put on anim folder thats why im able to see the animation,Do you have a arm9payload.bin file in your anim folder?
I guess you do since it boot with the old v2 payload but it's for my sanity...
Well then I have no ideaYea, actually i have arm9payload.bin my original arm9loaderhax.bin change to arm9payload.bin and put on anim folder thats why im able to see the animation,
That's weird. When I tested earlier (when I first installed this new version) I didn't have any problems with Bootanim9. I would try redownloading Bootanim9 and replacing it on your SD.@TheCyberQuake, i already did that i change the bootanim9 armloaderhax.bin to arm9loaderhax_si.bin it can boot now, but i don't see any animations. but if i dont use this payload that can boot with out sd, i can see animation using arm9loaderhaxv2 payloads.
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what i want to impose here is that i can boot my 3ds even with out the sd and then also have bootanim9 to work. i cant make it to work using this payload, even if ichange it to arm9loaderhax_si.bin
Iirc there are issues with reboot patches.why this is nos an official release yet?
Are there some important bugs?
What would happen if I launch SAFE_MODE without SD in a 3DS? Will it break? (I hear LumaLite doesnt protect the FIRM partition in SAFE_MODE yet)
Are you using a micro sd card adaptor?I have a 2DS that is being very picky about which SD card it is able to boot with. Currently I can only to get it to boot with a 2 GB card I had laying around even though it originally worked with a different 8 GB card. It does however seem to read the 8 GB SD card after boot if I swap it, all the games show back up.
Will doing this simply give my 100% boot rate and full functionality?