Homebrew A9LH can now boot without SD card

  • Thread starter Thread starter TheCyberQuake
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i have a problem that i encounter using this payload, it somehow does not boot my bootanim9 when i place this as armloaderhax.bin
 
i have a problem that i encounter using this payload, it somehow does not boot my bootanim9 when i place this as armloaderhax.bin
This is just a fall back for when there is no armloaderhax.bin at the root of the SD card. If you want to boot a full CFW or any other payload, you need that payload.
 
is there a way for boot anim9 to work with this payload?
This is just a fall back for when there is no armloaderhax.bin at the root of the SD card. If you want to boot a full CFW or any other payload, you need that payload.

I know my English is not perfect but I don't think it's confusing.
 
Last edited by Redferne,
i have the payload for this armloader hax.bin, i can boot without sd now, but if i change the armloaderhax.bin from bootanim9 .bin i cant boot at all. thats my point. it like shadownand does not also support bootanim9 at the time
 
The purpose of the payload in this topic is to boot when there is no payload on the SD card instead of shutting down the console. It also provides a minimal CFW with FIRM protection and sig patch but ONLY if there is no payload on the SD card.
It is not a CFW replacement.
If you want to use BootAnim9 you will need everything that BootAnim9 requires. That is BootAnim9 payload and a CFW.
 
don't listen to Redferne they are confused.
Simply rename the arm9loaderhax.bin to arm9loaderhax_si.bin to enable screen-init which bootanim9 requires.
No I'm not confused (this time).
I forgot about the screen init but he will still need a CFW payload named arm9payload.bin in the anim folder.
If there is a payload at the root of the SD card the payload installed in the NAND is not used.
 
No I'm not confused (this time).
I forgot about the screen init but he will still need a CFW payload named arm9payload.bin in the anim folder.
If there is a payload at the root of the SD card the payload installed in the NAND is not used.
Based on the way the original question was asked, it's safe to assume that @vhaines already had bootanim9 already had bootanim9 working, and after updating to this version of A9LH it stopped working for them due to the way it implements screen-init vs non screen-init.
Bootanim9 will not show an animation unless you have screen-init, and because vhaines did not state the 3ds wouldn't boot at all chances are it still boots the arm9payloads.bin that they had originally set up.
All of that was just educated guessing though.
 
Based on the way the original question was asked, it's safe to assume that @vhaines already had bootanim9 already had bootanim9 working, and after updating to this version of A9LH it stopped working for them due to the way it implements screen-init vs non screen-init.
Bootanim9 will not show an animation unless you have screen-init, and because vhaines did not state the 3ds wouldn't boot at all chances are it still boots the arm9payloads.bin that they had originally set up.
All of that was just educated guessing though.
That's what I understood first but the end of his sentence got me confused. I thought he wanted to use the new payload as his only CFW which wouldn't work. I completely forgot about the screen init... :)
 
@TheCyberQuake, i already did that i change the bootanim9 armloaderhax.bin to arm9loaderhax_si.bin it can boot now, but i don't see any animations. but if i dont use this payload that can boot with out sd, i can see animation using arm9loaderhaxv2 payloads.

--------------------- MERGED ---------------------------

what i want to impose here is that i can boot my 3ds even with out the sd and then also have bootanim9 to work. i cant make it to work using this payload, even if ichange it to arm9loaderhax_si.bin
 
Do you have a arm9payload.bin file in your anim folder?
I guess you do since it boot with the old v2 payload but it's for my sanity...
 
Do you have a arm9payload.bin file in your anim folder?
I guess you do since it boot with the old v2 payload but it's for my sanity...
Yea, actually i have arm9payload.bin my original arm9loaderhax.bin change to arm9payload.bin and put on anim folder thats why im able to see the animation,
 
Yea, actually i have arm9payload.bin my original arm9loaderhax.bin change to arm9payload.bin and put on anim folder thats why im able to see the animation,
Well then I have no idea :)
You might want to try to chainload it with BootCTR9 as suggested in the Bootanim9 thread.
 
@TheCyberQuake, i already did that i change the bootanim9 armloaderhax.bin to arm9loaderhax_si.bin it can boot now, but i don't see any animations. but if i dont use this payload that can boot with out sd, i can see animation using arm9loaderhaxv2 payloads.

--------------------- MERGED ---------------------------

what i want to impose here is that i can boot my 3ds even with out the sd and then also have bootanim9 to work. i cant make it to work using this payload, even if ichange it to arm9loaderhax_si.bin
That's weird. When I tested earlier (when I first installed this new version) I didn't have any problems with Bootanim9. I would try redownloading Bootanim9 and replacing it on your SD.
 
why this is nos an official release yet?
Are there some important bugs?
What would happen if I launch SAFE_MODE without SD in a 3DS? Will it break? (I hear LumaLite doesnt protect the FIRM partition in SAFE_MODE yet)
 
why this is nos an official release yet?
Are there some important bugs?
What would happen if I launch SAFE_MODE without SD in a 3DS? Will it break? (I hear LumaLite doesnt protect the FIRM partition in SAFE_MODE yet)
Iirc there are issues with reboot patches.

Sent from my Motorola DynaTAC 8000x using Tapatalk
 
I have a 2DS that is being very picky about which SD card it is able to boot with. Currently I can only to get it to boot with a 2 GB card I had laying around even though it originally worked with a different 8 GB card. It does however seem to read the 8 GB SD card after boot if I swap it, all the games show back up.

Will doing this simply give my 100% boot rate and full functionality?
 
Last edited by blaisedinsd,
I have a 2DS that is being very picky about which SD card it is able to boot with. Currently I can only to get it to boot with a 2 GB card I had laying around even though it originally worked with a different 8 GB card. It does however seem to read the 8 GB SD card after boot if I swap it, all the games show back up.

Will doing this simply give my 100% boot rate and full functionality?
Are you using a micro sd card adaptor?
 

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