Hacking A question about Brawl+?

davidsl_128

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Hey, I just recently found out that you can play SSBB+ with a USB loader by using some snapsot thing. My question is, are these Plus changes permanent? Or do I have to select the snapshot whenever I want to play +?
 
What you do is set up the codes in the necessary directories, then when you want the codes to be active you enable Ocarina in whatever USB loader you're using. When you want to play the game normally you simply turn off Ocarina before booting Brawl.
 
9th_Sage said:
Snapshot?
I read that Brawl + doesn't work on USB loaders normally because loaders only support so many lines of code (255 or something like that), and Brawl+ has more. But I read somewhere that by loading a special-made snapshot file said code limit would be disabled. So my question was if this snapshot has to be loaded everytime I boot up to use the Brawl+ code, or if doing it once would suffice.
 
Every time.

What the snapshot loader codes do is load the GeckoOS codes from the snapshot data after the game loads to bypass the 256 line limit. However, now that the source to Gecko 1.9.2 has been released, a USB Loader could just implement that.
 
Man that sucks
hate2.gif
well I had already downloaded the files, so I might as well try the thing anyway, maybe it's so good I'll select the snapshot whenever I play
biggrin.gif
 
I dotn suppose anyone couldl ink me to the snapshot information for Brawl+? USB loaders are going to take a while before Gecko codes are added into them, and I no longer have a brawl disc (broke it D:) and i wouldl ike to be able to load brawl+ from my USB loader.
 
The Snapshot codes are only once, they aren't permanent. You have the snapshot in the album folder, and you can play regular Brawl until you view the snapshot where it'll switch over to the Brawl+ codes. This goes for every time you boot up Brawl using the USB loader
 

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