QUOTE said:Main points:
The 3D effect:
- is of the "aquarium" type - brings depth as opposed to popping out of the screen
- is not instant, even if you're in the correct distance, your eyes need time to adapt
- works the better the closer you are to the screen. So if you like playing with the console on your laps, you may as well turn the 3D off
- was tiring for the guy's eyes. He was loosing focus even when he was not moving
- switching between two screens (e.g. to check the inventory in Resident Evil) is particularly a pain because again your eyes need to adapt. The guy thinks this is a big problem in the design of 3DS
Graphics:
- some games were on PSP level, some on Wii level. Disappointing if graphics is your thing, especially that PSP is already 6 years old
I live in Tokyo, and went down to the Ikebukuro Bic Camera today. They had a couple you could pick up and play. My thoughts:
True about the aquarium-type depth, but what were you expecting? With a tiny portable-sized screen with a border around it, I can't imagine it could be otherwise.
I saw the 3-D effect instantly. My eyes didn't need to adapt, both with and without my glasses.
I played it for a good 10 or 15 minutes, and felt no eye fatigue.
I agree that the graphics were unimpressive, but they just had some crappy fighting game that didn't show off the capabilities at all, so I can't really say.
I will say this, though -- I thought the unit itself felt a little cheaper build-wise than I was expecting. The 3-D slider seems like it could easily break off if you caught it on something. For the price this thing is going for, Nintendo could have put a bit more into unit construction. While nice and shiny, the plastic itself seems not that high quality, and the beveled hinges look like they might break after a year or two of heavy use.







