Gaming A Basic Guide on How to Create AR codes

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hahaha... i wonder what will be included
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curley... go through the link i posted ~! keke, good examples
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Update complete..

Thanks, will do Elixir.. The update just has some stuff you and Narin suggested..
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You may have to run over offsets with me after if you dont mind..??
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From Cheat Compilation thread:
elixirdream said:
yeah.. heart codes require pointer too :>

Hehe Moo,
trust me.. if you really want to go in depth.. you have to understand the fundamentals
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at least you need to know what is it... before you go on right?

elixir, perhaps you should tell Curley to put all the FF stuff into the first post?
 
Hehe Moo,
those ain't important at all~! i was just trying to tell you the differences between 8, 16, 32 bits code
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and i guess... the one that curley just update and having is very clear enough
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ok =]

Also, Curley put this at the end of his original post..

Curley5959 said:
1-2 digit value will always be 8 bit - use 2 infront - 22YYYYYY 000000XX
3-4 digit value will always be 16 bit - use 1 infront - 12YYYYYY 0000XXXX
5-8 digit value will always be 32 bit - use 0 infront - 02YYYYYY XXXXXXXX


.... elixir I know you don't want to spoon feed me, but what does the 1-2 value refer to?
 
Curley perhaps you could explain to me, as elixir is a bit unwilling? I have nothing against you elixir! I would just like a clear answer... instead of that..
 
Curley, i will be out from here and go MIA for good
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TaTa

yes! i am not going to say a word about it~! because i just told you yesterday~!
and you are asking me all over again~!

don't use the word unwillingly~! because i have no intention to
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sorry Curley, i am not starting a flaming course here~! so i choose silent for better course of this thread
is just... please read your rule no.3 ~!
perhaps you should add, if one don't understand the content don't bother to learn ~!
 
elixirdream said:
Curley, i will be out from here and go MIA for good
smile.gif
TaTa

yes! i am not going to say a word about it~! because i just told you yesterday~!
and you are asking me all over again~!

don't use the word unwillingly~! because i have no intention to
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sorry Curley, i am not starting a flaming course here~! so i choose silent for better course of this thread
is just... please read your rule no.3 ~!
perhaps you should add, if one don't understand the content don't bother to learn ~!

... I don't really think this is fair... for anyone.

I'm sorry elixir, it's just you've never made it clear to me at ALL...

Perhaps.. I should follow your rule then elixir. If this continues, I will not bother to learn. All have I done is asked nicely, and you have thrown unnecessary comments at me.


Curley I'm deeply sorry for scarring your thread in its early development process. This will not happen again.
 
QUOTE said:
1-2 digit value will always be 8 bit - use 2 infront - 22YYYYYY 000000XX
3-4 digit value will always be 16 bit - use 1 infront - 12YYYYYY 0000XXXX
5-8 digit value will always be 32 bit - use 0 infront - 02YYYYYY XXXXXXXX

What do the "1-2 digit value, 3-4 digit value and 5-8 digit values" refer to?
 
Okay I wrote a really terrible example but then I scrapped it and I will just give it to you straight.

1-2 digit value refers to 00-FF. If you are not familiar with hex, think of it just like the normal number system we use, except that the numbers dont stop at 9 before it carries over. So instead of 0123456789 it is 0123456789ABCDEF once you get past F you carryone over and start that column back at 0 just like in our decimal (10 based) system.

Memory Address: 22YYYYYY
Memory Value: 00000000-000000FF 8bit

Memory Address: 12YYYYYY
Memory Value: 00000000-0000FFFF 16bit

Memory Address: 02YYYYYY
Memory Value: 00000000-FFFFFFFF 32 bit

So converting that to decimal, 8 bit can only store data values 0-255
32 bit can store values 0-4,294,967,295

So.. Hopefully that answers your questions or at least gives you some insight?

PS.
Been a long time since I played with math, anyone feel free to correct me if Im wrong.

*EDIT*
And the values can be anything. a character statistic, amount of gold/money/resource/life/mana etc) so the 'value' refers to whatever it is you are searching for.
 
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