Hacking _Exit(); call random(?) crashing

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SonyUSA

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For anyone making homebrew, some people have crashing if you try to call _Exit();

So it looks like if you blank the buffer with a fill (0,0,0,0) then flip buffers, fill again (0,0,0,0) then flip again, immediately followed by _Exit(); it seems to fix the issue. Try throwing it into all your code, just for compatibility until the real culprit can be found causing the crash.
 

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