_Exit(); call random(?) crashing

Discussion in 'Wii U - Hacking & Backup Loaders' started by SonyUSA, Feb 14, 2016.

  1. SonyUSA
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    For anyone making homebrew, some people have crashing if you try to call _Exit();

    So it looks like if you blank the buffer with a fill (0,0,0,0) then flip buffers, fill again (0,0,0,0) then flip again, immediately followed by _Exit(); it seems to fix the issue. Try throwing it into all your code, just for compatibility until the real culprit can be found causing the crash.
     
  2. H3llbender

    H3llbender Cancer

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    I tested this, and I can confirm it works. Good job SonyUSA.
     
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