_Exit(); call random(?) crashing

Discussion in 'Wii U - Hacking & Backup Loaders' started by SonyUSA, Feb 14, 2016.

  1. SonyUSA

    SonyUSA We're all mad here

    pip Contributor
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    May 12, 2006
    United States
    For anyone making homebrew, some people have crashing if you try to call _Exit();

    So it looks like if you blank the buffer with a fill (0,0,0,0) then flip buffers, fill again (0,0,0,0) then flip again, immediately followed by _Exit(); it seems to fix the issue. Try throwing it into all your code, just for compatibility until the real culprit can be found causing the crash.
  2. H3llbender

    H3llbender Cancer

    Jun 1, 2014
    United States
    New Jersey
    I tested this, and I can confirm it works. Good job SonyUSA.
    SonyUSA likes this.
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