Homebrew 3DS System Software Issue

petethepug

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This is a complicated question.

Awhile ago. (approximently 7 months ago.) I have spent 24 days trying to change my 3ds's region using CTRTransfer. I was successful and it took me a long time to figure it out. But the region installiation for the 3ds took so long...

CTRTransfer went fine. I changed my 3ds to region Korean. I was able to change it back to United Srates. I have to re-install CTR-transfer. And for un-specific reasons I can't insert and re-insert my SD Card because it is a new 3ds I made a mistake and the 3ds was still on its regular FW. It had the old benfits of the old FW. I have the smaller screen not the extended screen when the 3ds first launched. The 3ds is still fine. I can zoom in and out. I can't use the internet.

For other reasons to. All I need to do is use CTR-Transfer again to make it work. I'm not worried about online or services used on the game like eshop.
 

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  • SylverReZ @ SylverReZ:
    @nitr8, If you consider open-sourcing this, then I'm sure somebody could point out the bugs for you in the repository, such as walking through step-by-step on what it's doing.
  • nitr8 @ nitr8:
    I have 2 USB Gecko's. I'm using one for debug printout messages while I use the second one for realtime debugging within Eclipse where I make changes to the code
    +1
  • SylverReZ @ SylverReZ:
    @nitr8, Ah good, having two is always handy.
  • SylverReZ @ SylverReZ:
    Not sure why you'd want to, but it's a good thing at least.
  • nitr8 @ nitr8:
    You need two if you want realtime-debugging AND debug printout at the same time. The problem is that GDB (the GNU debugger) needs a connection over a serial port while the other one also needs a connection over a serial port. You cannot send debugging commands and printout messages over the same port. It just wouldn't work. I've tested this.
    +1
  • nitr8 @ nitr8:
    I should probably see if I can run this natively on a PC using the original commits where I pulled the code from. Basically the repository is the same but the commits were different when it comes to the main game code and the engine overlay...
    +1
  • nitr8 @ nitr8:
    BTW: I saw you mentioned me in the link to the ROTT wall bug where a moving wall exits the game map.
    +1
  • nitr8 @ nitr8:
    The original developers put an image into the code which would be shown once this bug happens. It's the one you see at the end of the video and it's also the same image I'm using as an avatar.
    +1
  • nitr8 @ nitr8:
    Anyway, I hope BLOOD will finally make it's way onto the Wii. I ported DOOM, HERETIC, HEXEN, STRIFE, ROTT and HEXEN II before years ago. I simply cannot imagine that it's too hard to get the game
    running stable.
    +1
  • K3Nv2 @ K3Nv2:
    Wut
  • SylverReZ @ SylverReZ:
    @nitr8, Okay, good luck with that. :)
  • realtimesave @ realtimesave:
    don't hide pls
  • realtimesave @ realtimesave:
    oh hi SylverReZ
  • nitr8 @ nitr8:
    If I just had the chance to live-stream the running game on the Wii... :unsure:
    +1
  • SylverReZ @ SylverReZ:
    @realtimesave, Oh, hey. I was pretty busy lol.
  • Sicklyboy @ Sicklyboy:
    whoa
  • DinohScene @ DinohScene:
    whoa
  • SylverReZ @ SylverReZ:
    aohw :ninja:
  • nitr8 @ nitr8:
    Episode 1, Map 4 - and BLOOD on the WIi is STILL running without a crash so far...
    K3Nv2 @ K3Nv2: https://nypost.com/2024/09/12/us-news/company-says-kamala-harris-debate-earrings-strikingly-simil...