Homebrew [3DS] mGBA Alpha 1v Released

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mGBA/CitrAGB/Reroarch gPSP, What do you like.


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The Nightly has only crashed on me once so far, certainly running at what I consider a "enjoyable" framerate on my New 3DS. The sound can sometimes be iffy, but honestly it doesn't bother me since it doesn't happen all too often.
 
yuriks added a function to mGBA which he intended to use to debug the crashing, but it stopped crashing after he did that, so he is not able to debug the cause of the crashes without doing some further work. Hence, "Incoming Fun™" is sarcasm, because now he has to figure out a) the cause of the crashes and b) how to get them to recur so that he can identify their cause. smea jokes back that it sounds like the problem is solved due to the lack of crashing. This isn't really the case when programming a bug fix; if it works but you have no idea why, you haven't solved it and you'll have no way of knowing if or when the issue will return.

Basically, no, he didn't fix it, and smea doesn't think he fixed it either.
 
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yuriks added a function to mGBA which he intended to use to debug the crashing, but it stopped crashing after he did that, so he is not able to debug the cause of the crashes without doing some further work. Hence, "Incoming Fun™" is sarcasm, because now he has to figure out a) the cause of the crashes and b) how to get them to recur so that he can identify their cause. smea jokes back that it sounds like the problem is solved due to the lack of crashing. This isn't really the case when programming a bug fix; if it works but you have no idea why, you haven't solved it and you'll have no way of knowing if or when the issue will return.

Basically, no, he didn't fix it, and smea doesn't think he fixed it either.
S, If I add this function to mGBA source will it stop crashing on the 3ds. Sorry if I sound like a noob and this is a stupid question.
 
@NCorp. Pretty much a "maybe". Without knowing why the crashes were occurring or what made them stop occurring, any "fix" will have some mystery rate of success. Even if you had access to yuriks's code--I doubt he pushed something he was doing to test the emulator to GitHub, so you'd need to guess as to what exactly he did in hopes of doing the same; besides which, you have no idea what else yuriks has changed from stock mGBA which might also be contributing--maybe it was just a fluke of his build environment or timing on his 3DS or any other number of possibilities and wouldn't work for anyone else. Or maybe it would work. You're pretty much better off waiting until the issue is solved through an understanding of what it is rather than as an accidental side-effect.
 
Apologies if this is a stupid question but is there a chance that this will work full speed on an O3ds?

cheers,

rr
Only some games like Advance Wars work on full speed in O3DS. Most are playable but many games run close to full speed on N3DS due to its greater processing power.

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@NCorp. Pretty much a "maybe". Without knowing why the crashes were occurring or what made them stop occurring, any "fix" will have some mystery rate of success. Even if you had access to yuriks's code--I doubt he pushed something he was doing to test the emulator to GitHub, so you'd need to guess as to what exactly he did in hopes of doing the same; besides which, you have no idea what else yuriks has changed from stock mGBA which might also be contributing--maybe it was just a fluke of his build environment or timing on his 3DS or any other number of possibilities and wouldn't work for anyone else. Or maybe it would work. You're pretty much better off waiting until the issue is solved through an understanding of what it is rather than as an accidental side-effect.
Well, guess I will have to wait.
 
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Only some games like Advance Wars work on full speed in O3DS. Most are playable but many games run close to full speed on N3DS due to its greater processing power.

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Well, guess I will have to wait.
On rhythm tengoku gba doesnt work at full speed please fix it
 
heh, guess GBA emulation on O3DS (using Ironhax on 10.0 at least) is still very far from enjoyable. That's really too bad, I've been looking forward to play some Breath of Fire or FFVI (GBA versions, not the SNES ones) on the go. But if it works well on N3DS, that's great for you guys. :)
 
heh, guess GBA emulation on O3DS (using Ironhax on 10.0 at least) is still very far from enjoyable. That's really too bad, I've been looking forward to play some Breath of Fire or FFVI (GBA versions, not the SNES ones) on the go. But if it works well on N3DS, that's great for you guys. :)
It's a shame that the only way to perfom good emulation is with Dynarec, homebrew in O3DS is such a waste.
 
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It's a shame that the only way to perfom good emulation is with Dynarec, homebrew in O3DS is such a waste.

dynarec is pretty much the only way anyone does anything emulationwise in any situation, working around it is hard!

I don't know if static recompilation would be a good approach but I also don't know anyone who'd be bored enough to implement it
 

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