Homebrew [3DS HOMEBREW DEVELOPERS] What is the best approach for porting emulators?

V3NUS_M1NER

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Hey!


I'd like to know what YOU, the reader and viewer of this post, thinks would be the best approash to port an emulator. I've wanted to get into 3DS homebrew development for a while know, and have finally decided on what to do; port a popular multiplatform emulator to the 3DS using C.
 

SLiV3R

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Sounds great! The 3ds scene needs lots of more emulator coders. I suggest that you take a look at the systems that YOU really want to play on the 3ds. I think that is the best motivation to do a near perfect emulator. The only emulator that is 'done' is gb/gbc. So there are many systems to choose from and explore! Good luck! :)
 

shinyquagsire23

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I usually just make a separate main loop and start by gradually moving code from the old main loop to the new one. UI code usually comes first, and once a basic UI is up I'll move over all the main loop stuff and tweak from there.
 

iwasaperson

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Hey!


I'd like to know what YOU, the reader and viewer of this post, thinks would be the best approash to port an emulator. I've wanted to get into 3DS homebrew development for a while know, and have finally decided on what to do; port a popular multiplatform emulator to the 3DS using C.

Why not go all in and port libretro and RetroArch?
 

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