Hacking 3DS Hack: "We hacked it"

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OFFTOPIC CHATTER, Please ignore and move on.
It'd be nice if this somehow led to more people having access to Four Swords, since it's really mind-boggling as to why it isn't on the e-shop anymore.

Really, there are people I know who said they'd buy it, and hell, I would have bought it if it were sold instead of having been free. :<

Hmm, is it that good? I had downloaded it and played for 5 minutes. Never checked it again. It was free! I should go back and play it now that I have read your post. :P
 
It is little more than a port of the original Four Swords, with three retro level sets and three challenge level sets as new content. I wouldn't consider it particularly exceptional, but it does make for a really amusing multiplayer experience.

... which is what gets me. It's multiplayer. What sense does it make to give this multiplayer title to only a select few people, when the multiplayer isn't even online? It ends up screwing both parties over: those that got the game as well as those that didn't.

I mean, does Nintendo have any idea how colossally difficult it is to get the final key sets in single-player mode? There's no rupee fever in single-player! ;_;
 
It'd be nice if this somehow led to more people having access to Four Swords, since it's really mind-boggling as to why it isn't on the e-shop anymore.

Really, there are people I know who said they'd buy it, and hell, I would have bought it if it were sold instead of having been free. :<
FOUR SWORDS WAS FUN BUT THAT DSI THING KINDA SUCKED

well i hope the hack turn out good and does it play wii u iso's or just homebrew?
 
Does anyone remember the time from the announcement of the wii hack to the creation of the Homebrew Channel?
 
i was posting on the wrong page my bad i was thinking this was the wii u hack 1 and yea i kill noobs often :)
If you kill noobs, then you should kill yourself because you're a total NOOB! Posting in the wrong forum, double posting instead of editing your previous post to include what you missed the first time? Come on now!
 
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If you dump your unique movable.sed you can modify the savegames on your SD. (the ones for your channels)
The problem is, the ONLY way to dump your unique movable.sed is to get access to your NAND. I don't expect anyone (except the members of team twiizers) will be able to dump their movable.sed any time soon.

What I'm curious about is why yellows8 even bothered writing that. By the time anyone can dump their movable.sed we will have NAND access (if we ever get it) so we won't need to exploit SD savegames.
 
If you kill noobs, then you should kill yourself because you're a total NOOB! Posting in the wrong forum, double posting instead of editing your previous post to include what you missed the first time? Come on now!
for the wrong forum i had them both open and clicked the wrong tab and for the editing the post im not a huge forum geek like you douche bag so i didnt think about that
 
If you dump your unique movable.sed you can modify the savegames on your SD. (the ones for your channels)
The problem is, the ONLY way to dump your unique movable.sed is to get access to your NAND. I don't expect anyone (except the members of team twiizers) will be able to dump their movable.sed any time soon.

What I'm curious about is why yellows8 even bothered writing that. By the time anyone can dump their movable.sed we will have NAND access (if we ever get it) so we won't need to exploit SD savegames.
In other words, this is working a whole lot like the DSi's protection - there you needed the dev.kp file created within NAND during your first connection to the Store.
 
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