3DS game jam?

Would you join this contest?

  • Yes, as a programmer

    Votes: 2 50.0%
  • I would like seeing programmers participating

    Votes: 2 50.0%
  • No, I don't think it's worth the effort

    Votes: 0 0.0%
  • This is a stupid idea ¬_¬

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .

Sono

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I remember once participating in a ComputerCraft programming contest, and it was pretty good! Why not have the same for the 3DS?

You have to make a (small) board game which features colorful shapes.

Requirements:
- game timer
- score system
- touch controls
Extra points:
- sound (you get the same amount of points if you use stock sound effects, don't need to make your own)
- multiplayer (you don't need to have multiple systems for this, you can make it multiplayer on only one system too)
- leaderboard (storing it in a file is perfectly fine)
- savestates

The results are decided by these points:
- fun: if the game if fun to play
- replayability: if you still enjoy the game after replaying it countless times
- creativity: this doesn't mean you'll have to make hi-res textures in Photoshop, it means how well you assemble the game's assets (note: games with stock assets can get the same creativity points as a game with super-duper high-quality hand-made assets)
- quality: how stable™ is your game... if it contains glitches, it'll get a lower score (note: typos and crashes don't count, if the author doesn't fix the crashes, I'll fix those myself)
- challange (max 2 points): how challanging your game is... too hard games won't get max point for this, because it's considered as a rage game

Who likes the idea? :D

(for those who are wondering what's the prize: most possibly fame if you post your finished game in the homebrew section :P)
 
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Wolfvak

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I'd rather participate on a gamebutter but this is really nice.
Question: does it need to be a completely new idea or can it be a ripoff (sorry, "port") of another game? I'm thinking of stuff like checkers and tic tac toe here.
Games simple enough to program, but fun and replayable
 

Sono

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I'd rather participate on a gamebutter but this is really nice.
Question: does it need to be a completely new idea or can it be a ripoff (sorry, "port") of another game? I'm thinking of stuff like checkers and tic tac toe here.
Games simple enough to program, but fun and replayable

This is a very good question! :unsure:

I think it should be like, that if the game is simple, it must NOT be ported, or copied from another game. If it's somewhat complex, you'll be allowed to copy SOME stuff from other games, but you'll be never allowed to fully copy, or port another game, otherwise there would be no point to this contest. This isn't a porting/recreating contest, but game MAKING contest :P
Also, there's a reason why I said "crude" example, because it doesn't include some essential stuff, like explicitly saying the paragraph I just said above.
 

Wolfvak

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This is a very good question! :unsure:

I think it should be like, that if the game is simple, it must NOT be ported, or copied from another game. If it's somewhat complex, you'll be allowed to copy SOME stuff from other games, but you'll be never allowed to fully copy, or port another game, otherwise there would be no point to this contest. This isn't a porting/recreating contest, but game MAKING contest :P
Also, there's a reason why I said "crude" example, because it doesn't include some essential stuff, like explicitly saying the paragraph I just said above.
Alright, so pong is already out :S

But what I meant is not about copying code (although it's a good thing that it's been cleared up). I meant implementing a real world board game with no previous existing code, or at least without using it.
 
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Hayleia

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I like the idea of a contest, there were a certain number of those in the calculator community and I always joined when I could and when the subject fit me :)

Though I'd say that the less requirements you have, the more entries you'll be likely to get. For example, I don't like the "touch controls" requirement :P
Having requirements is great to have coherent stuff to judge, but if the only prize is fame, probably no one cares even if judging is random ;)
 

Sono

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Alright, so pong is already out :S

But what I meant is not about copying code (although it's a good thing that it's been cleared up). I meant implementing a real world board game with no previous existing code, or at least without using it.

Hmm... I think I should clear up what is possible, and what is not, but it's too TL;DR material :(

Though I'd say that the less requirements you have, the more entries you'll be likely to get. For example, I don't like the "touch controls" requirement :P
Having requirements is great to have coherent stuff to judge, but if the only prize is fame, probably no one cares even if judging is random ;)

That was just an example :P A *crude*exmple... Also, I can't think of any prize, and I'm too poor to even have a prize, so only fame is possible :P Also, I'm not judging randomly :<
 

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