An ongoing off-topic discussion in the kernel access thread raised a suggestion that a new thread should be made regarding emulating older consoles with 3D. I thought it was a good idea, and I'd like to see it discussed a bit more perhaps with input from a few more people.
Not very long ago in a thread not very far away...
spinal_cord and newcomer DaniPoo were duking it out over how SNES games could be emulated whilst manipulating the layers to make a 3D effect. This isn't the first time it's been brought up, we've actually seen a mock-up of how Yoshi's Island might look if it were transformed into 3D ― very cool, it turns out. So, the discussion went as follows:
spinal_cord: We can do it by adjusting the position of the layers to create a 3D effect.
DaniPoo: No, we need to stretch the background layers.
spinal_cord: blah blah blah no stretching.
DaniPool: blah blah blah stretching.
It seems that they couldn't agree on that, but they did settle on the fact that each game would have to be individually configured to display 3D properly. I suggested this might require some community involvement, perhaps using a config file or scripting engine to decide what to do with the layers to create the 3D effect at certain points in the game.
At this point, though, I think we can all agree that it's possible. I can go one better than that, and show you this:
Looks awesome.
Not very long ago in a thread not very far away...
spinal_cord and newcomer DaniPoo were duking it out over how SNES games could be emulated whilst manipulating the layers to make a 3D effect. This isn't the first time it's been brought up, we've actually seen a mock-up of how Yoshi's Island might look if it were transformed into 3D ― very cool, it turns out. So, the discussion went as follows:
spinal_cord: We can do it by adjusting the position of the layers to create a 3D effect.
DaniPoo: No, we need to stretch the background layers.
spinal_cord: blah blah blah no stretching.
DaniPool: blah blah blah stretching.
It seems that they couldn't agree on that, but they did settle on the fact that each game would have to be individually configured to display 3D properly. I suggested this might require some community involvement, perhaps using a config file or scripting engine to decide what to do with the layers to create the 3D effect at certain points in the game.
At this point, though, I think we can all agree that it's possible. I can go one better than that, and show you this:
Looks awesome.