Hardware 3DS/CPP IR Signals?

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wmh

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I've been digging around for specifications on the communication between the CPP and 3DS but I can't seem to find anything useful.

I'm planning on working on some circle pad mods for the 3DS and it'd save me a lot of work if there was already some research done into how CPP controls are mapped onto IR for the 3DS.

Here's a link to a bunch of interesting CPP mods from Japan:
http://www.destructoid.com/check-these-3ds-circle-pad-pro-mods-from-japan-252233.phtml
Unfortunately the source for that story is completely in Japanese with most links having expired/404'd.

Any and all help will be greatly appreciated.
 

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