Hacking 3DS 6.3 Exploit Found

  • Thread starter Thread starter sonic2756
  • Start date Start date
  • Views Views 123,238
  • Replies Replies 562
  • Likes Likes 16
3DS is too underpowered for proper snes or gba emulation anyway.


Snes isn't an impossibility at least, wouldn't be as bad as Snes is on PSP, GBA might be feasible since it uses ARM architecture, Genesis maybe, but anything past that gen you can forget about. Again, I have a feeling this exploit will only allow crappy apps.
 
3DS is too underpowered for proper snes or gba emulation anyway.
Not exactly on gba, as you've seen ambassador games run it perfectly, but that is something that confuses me.
Like how the wii could play n64 games perfectly, but wii64 and even not64 can't run the original mario 64 at full speed. Same thing might happen on the 3ds.
I would really like good snes emulation though, but I doubt that the 3ds can run n64 games.
 
Not exactly on gba, as you've seen ambassador games run it perfectly, but that is something that confuses me.
Like how the wii could play n64 games perfectly, but wii64 and even not64 can't run the original mario 64 at full speed. Same thing might happen on the 3ds.
I would really like good snes emulation though, but I doubt that the 3ds can run n64 games.


Do keep in mind that the Wii only had 20 N64 games available for the eShop (pretty piss poor if ya ask me), many game were left un-emulated. Wii 64, there is new version coming out soon (supposedly), and needs to be optimized for more games to work properly. Super Mario 64 actually runs full speed, as does Mario Kart 64, not sure where you're seeing speed issues, even Excitebike 64 runs full speed. Anyways, the 3DS is capable of emulation, it's a matter of optimizing and working out any possible speed issues. Snes, Genesis, GBA and NES shouldn't be an issue, whether or not this exploit will allow true homebrew remains to be seen (but if what's been said is what I think it means, it won't even allow emulators).
 
Not exactly on gba, as you've seen ambassador games run it perfectly, but that is something that confuses me.
Like how the wii could play n64 games perfectly, but wii64 and even not64 can't run the original mario 64 at full speed. Same thing might happen on the 3ds.
I would really like good snes emulation though, but I doubt that the 3ds can run n64 games.

The emu on Wii isn't a full one. They had to cut corners.
 
Do keep in mind that the Wii only had 20 N64 games available for the eShop (pretty piss poor if ya ask me), many game were left un-emulated. Wii 64, there is new version coming out soon (supposedly), and needs to be optimized for more games to work properly. Super Mario 64 actually runs full speed, as does Mario Kart 64, not sure where you're seeing speed issues, even Excitebike 64 runs full speed. Anyways, the 3DS is capable of emulation, it's a matter of optimizing and working out any possible speed issues. Snes, Genesis, GBA and NES shouldn't be an issue, whether or not this exploit will allow true homebrew remains to be seen (but if what's been said is what I think it means, it won't even allow emulators).
By that I mean that virtual console runs the game faster.
The emu on Wii isn't a full one. They had to cut corners.
It wasn't? How so?
 
By that I mean that virtual console runs the game faster.


The selection of games is still severely limited, but Nintendo had to cut corners for full speed. Wii 64 2.0 is in the works supposedly. As for the 3DS, emulation can be done, but I don't see Smea or anyone who releases an exploit allowing even emulators but POS apps that no one cares about.
 
The selection of games is still severely limited, but Nintendo had to cut corners for full speed.
But what does cut corners mean?
I really just wished that I could play star road at full speed which is essentially a hack of sm64 so it shouldn't be broken, other then file size too big for wad injection.
 
But what does cut corners mean?
I really just wished that I could play star road at full speed which is essentially a hack of sm64 so it shouldn't be broken, other then file size too big for wad injection.


As in, they can't emulate it perfectly, games like Star Fox have framerate issues, there's no memory pak emulation whatsoever (you can't save Ghost Data in MK64, but Wii 64 can), no force feedback or Rumble Pak emulation. That's what I mean, a lot of features are missing. Rainbow Road expands the ROM file size, Wii 64 is just outdated and needs a new version, which runs a lot better and has higher compatibility. Sorry, but 20 games is pretty pathetic. I hope the 3DS will allow emulators to be ported over since Nintendo doesn't want to write any others.
 
If Portal DS doesn't use anything from the original, it's still a trademark violation, and it doesn't have to copy any code to be a copyright violation--copying the story or images would be enough for it to be a derivative work.

Doom is likely to be piracy. I don't think everyone will play it using shareware wads, and I expect that a lot of people who use it won't have legitimate copies of disks from 20 years ago (Doom is by now old enough that if you weren't born when it first came out, you could have graduated high school by now).

And I don't see how Smealum could prevent this from being used for SNES emulation (unless the 3DS is just too slow for it), and that's going to be piracy, just not 3DS piracy.
 
Whoops, kinda de-railed that, sorry.
But what makes you think that emulators can't be ported?


Because, it sounds like the people who made the exploit don't want to have it used for anything piracy-related, and emulation can easily be used for piracy. I can just smell the anti-hacking/anti-piracy activists a mile away.

If Portal DS doesn't use anything from the original, it's still a trademark violation, and it doesn't have to copy any code to be a copyright violation--copying the story or images would be enough for it to be a derivative work.

Doom is likely to be piracy. I don't think everyone will play it using shareware wads, and I expect that a lot of people who use it won't have legitimate copies of disks from 20 years ago (Doom is by now old enough that if you weren't born when it first came out, you could have graduated high school by now).


And I don't see how Smealum could prevent this from being used for SNES emulation (unless the 3DS is just too slow for it), and that's going to be piracy, just not 3DS piracy.

How did I know that AP moralists would be coming in droves? *Sigh* C'est la vie. Piracy cannot be 100% prevented. If I'm wrong, I'm wrong. No one really knows what can be done with this.
 
I didn't think about it that way, considering snemulds exists so in order to set up the 3ds for homebrew you need to have something that can also run that. And how would block that anyways?
 
I didn't think about it that way, considering snemulds exists so in order to set up the 3ds for homebrew you need to have something that can also run that. And how would block that anyways?


Due to the nature of the exploits in question, how they execute code and how they give full kernel access, or something to that effect. I dunno, I'm just not seeing porting emulators as plausible. I can just see the hacking opposition getting sore about it lol. SnemulDS, although impressive, has many shortcomings thanks to the DS hardware, the 3DS has a beefier CPU, whether or not that allows for better Snes emulation remains to be seen.
 
It should be because iirc you just don't have full kernel access, but you are in user mode which is equivalent to running a game?
 
It should be because iirc you just don't have full kernel access, but you are in user mode which is equivalent to running a game?


Again, I don't attest to knowing how all this works or how it comes together; I hope for legit homebrew on the 3DS, I really do, but who knows what it is we'll actually be able to do.
 
If it does I'll be really happy, because I got the 4.5 for $40 but the bottom screen is super scratched up and the top screen has slight scratches too. Still a decent deal though.
 
SNES is really shoddy on the PSP, and we can't expect much better on 3DS. It also has the most ever special chip cartridges, etc.. N64 I think is out of the question. About GBA, here is an article: http://www.vooks.net/why-the-game-boy-advance-isnt-on-the-3ds-virtual-console/ I've heard people say it's bunk but who knows.
If true, I'd assume kernel access would be required to launch GBA games in this manner... right?

Doom is likely to be piracy. I don't think everyone will play it using shareware wads, and I expect that a lot of people who use it won't have legitimate copies of disks from 20 years ago (Doom is by now old enough that if you weren't born when it first came out, you could have graduated high school by now).

Whoa. Plenty of people still legally own all their wads and you can buy them easily enough on Steam.
 

Site & Scene News

Popular threads in this forum