
3DS is too underpowered for proper snes or gba emulation anyway.
Not exactly on gba, as you've seen ambassador games run it perfectly, but that is something that confuses me.3DS is too underpowered for proper snes or gba emulation anyway.

Not exactly on gba, as you've seen ambassador games run it perfectly, but that is something that confuses me.
Like how the wii could play n64 games perfectly, but wii64 and even not64 can't run the original mario 64 at full speed. Same thing might happen on the 3ds.
I would really like good snes emulation though, but I doubt that the 3ds can run n64 games.
Not exactly on gba, as you've seen ambassador games run it perfectly, but that is something that confuses me.
Like how the wii could play n64 games perfectly, but wii64 and even not64 can't run the original mario 64 at full speed. Same thing might happen on the 3ds.
I would really like good snes emulation though, but I doubt that the 3ds can run n64 games.
By that I mean that virtual console runs the game faster.Do keep in mind that the Wii only had 20 N64 games available for the eShop (pretty piss poor if ya ask me), many game were left un-emulated. Wii 64, there is new version coming out soon (supposedly), and needs to be optimized for more games to work properly. Super Mario 64 actually runs full speed, as does Mario Kart 64, not sure where you're seeing speed issues, even Excitebike 64 runs full speed. Anyways, the 3DS is capable of emulation, it's a matter of optimizing and working out any possible speed issues. Snes, Genesis, GBA and NES shouldn't be an issue, whether or not this exploit will allow true homebrew remains to be seen (but if what's been said is what I think it means, it won't even allow emulators).
It wasn't? How so?The emu on Wii isn't a full one. They had to cut corners.

By that I mean that virtual console runs the game faster.
But what does cut corners mean?The selection of games is still severely limited, but Nintendo had to cut corners for full speed.

But what does cut corners mean?
I really just wished that I could play star road at full speed which is essentially a hack of sm64 so it shouldn't be broken, other then file size too big for wad injection.

Whoops, kinda de-railed that, sorry.
But what makes you think that emulators can't be ported?
If Portal DS doesn't use anything from the original, it's still a trademark violation, and it doesn't have to copy any code to be a copyright violation--copying the story or images would be enough for it to be a derivative work.
Doom is likely to be piracy. I don't think everyone will play it using shareware wads, and I expect that a lot of people who use it won't have legitimate copies of disks from 20 years ago (Doom is by now old enough that if you weren't born when it first came out, you could have graduated high school by now).
And I don't see how Smealum could prevent this from being used for SNES emulation (unless the 3DS is just too slow for it), and that's going to be piracy, just not 3DS piracy.

I didn't think about it that way, considering snemulds exists so in order to set up the 3ds for homebrew you need to have something that can also run that. And how would block that anyways?

It should be because iirc you just don't have full kernel access, but you are in user mode which is equivalent to running a game?

I guess.
And if it comes down to it I have a 4.5 3ds anyways.
Doom is likely to be piracy. I don't think everyone will play it using shareware wads, and I expect that a lot of people who use it won't have legitimate copies of disks from 20 years ago (Doom is by now old enough that if you weren't born when it first came out, you could have graduated high school by now).
