Homebrew 3DNES - NES Emulator

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erhh.. this is a little problem, i didn't worked in exit of Homebrew(to Homebrew Loader), but to return to select game press L or is R, didn't remember now(sorry sorry >_<), and in the ROM Select menu, press Left to configuration.

It is a prototype of menu
Haha, okay. Well, trying to play the FE games crashes it and exits back to the 3DS menu, so I have a shortcut anyway. :)
I'm eagerly awaiting your next release! Great work.
 
Yep, that ended up working, just got rid of everything except megaman 2 for now until there is a way to have a folder full of games. Thank you. :)

I found around 10 or so to be the magic number. In case you wanted a few more games on there.
 
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Haha, okay. Well, trying to play the FE games crashes it and exits back to the 3DS menu, so I have a shortcut anyway. :)
I'm eagerly awaiting your next release! Great work.


Oh, can you give me the complete name of game ? i will check if there is the mapper implemented =)

I found around 10 or so to be the magic number. In case you wanted a few more games on there.


I don't remember the max number of games in this build urg, but i thought is more than it =p
 
Oh, can you give me the complete name of game ? i will check if there is the mapper implemented =)

Oh, sure! The games are Fire Emblem Ankoku Ryu to Hikari no Tsurugi and Fire Emblem Gaiden.
Though, I am playing both of them with their respective English patches, so that could also be an issue.
 
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Oh, sure! The games are Fire Emblem Ankoku Ryu to Hikari no Tsurugi and Fire Emblem Gaiden.
Though, I am playing both of them with their respective English patches, so that could also be an issue.


The first i don't know which mapper use(if it is the Fire Emblem normal, is MMC2, probably it) and the last use MMC3, i will check it later =), thank you for report, these two games didn't work, right ?
 
I had less than 10 games and it would still crash, is it just the names?


Probably or folder with wrong name =P


Okay i did some mistaken at CPU, like i forgot save LR before do a BL to a funciton, save the register in other register should fix it, and use r4 to other purpose(and this is the nesA), i belive after these fix it should work =)
 
Probably or folder with wrong name =P


Okay i did some mistaken at CPU, like i forgot save LR before do a BL to a funciton, save the register in other register should fix it, and use r4 to other purpose(and this is the nesA), i belive after these fix it should work =)
I simplified the names and it doesn't crash anymore! It crashed when I tried to play Gimmick which I didn't expect it to run anyways :P
 
I managed to find the settings menu but now whenever I try and play a game my controls don't work, restarting it fixed it
 
I managed to find the settings menu but now whenever I try and play a game my controls don't work, restarting it fixed it

Long time ago it was reported i checked and never happen with me, it is very weird, i am fixing some mistaken on CPU, i hope it solve the problem =P but i will check the joypad code too.

I simplified the names and it doesn't crash anymore! It crashed when I tried to play Gimmick which I didn't expect it to run anyways :P



Need be implemented, sunsoft 5(never hear before lol)
Gimmick! 256k PRG / 128k CHR V Sunsoft 5 (69)
 
Long time ago it was reported i checked and never happen with me, it is very weird, i am fixing some mistaken on CPU, i hope it solve the problem =P but i will check the joypad code too.

On the menu you can actually go down past the games list although pressing b will always do the same thing (same applies with config menu), also when i tried to run a game with vsync disabled it crashed the system.
 
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I am stucked with CPU, is a pain to do debug on it XD, probably i will try with Citra, i have two hipotese about the problem, the BLX Instruction changing to THUMB mode or the memory wasn't loaded with game code, anyway this is the progress today xD(if you considere it a progress hah xD)
 
Hello everyone, i am still working in CPU, i fixed some bugs and i did some optimizations(a lot of thanks to StapleButter =) ), i written a little debug to check some registers of 6502/ARM when the instruction is fetched and found which there is a erro in load PRG Memory(game code memory) it always have 0, i will look a way to solve it(probably modify the way how the ROM is loaded should fix it).
 

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