Homebrew 3dmoo runs Debug stuff

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ichichfly

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This is a pic of 3dmoo running a debug application (pic src ebola-chan irc)

also most system application now start up (proper NAND dump required) and about 50% of my card based games I own (although the output is not yet working correctly yet) (also proper NAND dump required)

sorry for bad pic quality.
 
I'm preeetttyyyy sure ichichfly is legit lol

He isn't some random guy
 
Now how the hell do we use a NAND dump with it? The commandline help doesn't help at at all. Also is it only the FAT16 partiton? Is it a bin file or the extracted folder?

Anyway I built the latest one and I'm uploading it here.
 

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It would be very nice to know how this works. Testing with a real game makes it much easier to fix things.
 
You can dump the data you need somehow without a full decrypted NAND and only with ninjhax (no GW) (this includes system modules saves) (according to ebola-chan) (I did the full NAND decrypt way)
Btw you don't need any sysdata to run some of the debug applications so they should work without if you have the correct Version (there is a Version in second to every SDK Version so good luck searching)
 
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You can dump the data you need somehow without a full decrypted NAND and only with ninjhax (no GW) (this includes system modules saves) (according to ebola-chan) (I did the full NAND decrypt way)
Btw you don't need any sysdata to run some of the debug applications so they should work without if you have the correct Version (there is a Version in second to every SDK Version so good luck searching)

So we only need the FAT16 partiton? As a file or folder?
What the hell is sysdata? What's with the SDK now?
Man you really made it even more confusing...
 
So we only need the FAT16 partiton? As a file or folder?
What the hell is sysdata? What's with the SDK now?
Man you really made it even more confusing...
You need the data from the FAT16 decrypted and extracted (the plain files from the FAT16 will not work)
sysdata is a folder on the 3DS NAND.
 

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