So, I managed to get 3D models working. So, my problem is now with some specific things.
The first is to do with animated textures. The way they're currently done is through loading multiple textures, and binding a different texture based on what frame it's on. This works, but isn't very good for converting them. This one' kind of in two parts: is there a way to load a bigger texture then change the UV of it to animate it, and is there a way to convert textures in batch/more efficiently?
The second is to do with errors with model conversion. I'm making models in Blender, then exporting as OBJs, then using obj2dl to convert them. This is sometimes giving an OverflowError, and I don't know what specifically is causing this. Are there any specific thingsthat need to be kept in mind when making a model, like a grid/resolution they need to be kept in?
The first is to do with animated textures. The way they're currently done is through loading multiple textures, and binding a different texture based on what frame it's on. This works, but isn't very good for converting them. This one' kind of in two parts: is there a way to load a bigger texture then change the UV of it to animate it, and is there a way to convert textures in batch/more efficiently?
The second is to do with errors with model conversion. I'm making models in Blender, then exporting as OBJs, then using obj2dl to convert them. This is sometimes giving an OverflowError, and I don't know what specifically is causing this. Are there any specific thingsthat need to be kept in mind when making a model, like a grid/resolution they need to be kept in?
Last edited by elle-p,






