Search results

  1. E

    Homebrew gpu shader - system hang

    I am trying to implement a particle gpu shader. It seems to be mostly working correctly - except that it will occasionally deadlock the system and I cannot figure out the issue. It only happens on hardware - citra does not see any issues as far as I can tell. Any assistance or ideas would be...
  2. E

    Homebrew procedural texture hardware - example wanted

    has anyone figured out how to use the procedural texture hardware? and have example source code they are willing to share?
  3. E

    Homebrew [WIP] Heretic3ds

    initial release - heretic 3ds port. https://github.com/elhobbs/heretic3ds/releases you will need to get the HERETIC.WAD file separately and add it to the directory. current issues: controls need work - multiple keep bindings are not restricted from the config menu occasional crashes does not...
  4. E

    Homebrew ndsp stutter with 3d enabled

    has anyone run into ndsp causing sound stutters with 3d enabled (software rendering to left and right top screen - not using the gpu)? solutions?
  5. E

    Homebrew Ndsp minimal example

    does anyone have an ndsp minimal example that they would be willing to share or provide a link?
  6. E

    Homebrew maximum code/data size for homebrew loader

    Does anyone know if there is a maximum code or data size for for loading homebrew. I am working on a project with a fair amount of code and data and it is hanging at the red screen when loading. this occurs on both hax 1.1b and 2.5$ arm-none-eabi-size.exe text data bss dec 2061296...
  7. E

    Homebrew How to use extra memory in had 2.5?

    does anyone know how to use the extra memory in hax 2.5?
  8. E

    Homebrew does osSetSpeedupEnable require unreleased ninjhax 2.5?

    does osSetSpeedupEnable require unreleased ninjhax 2.5? it doesn't seem to do anything on the current version on my 9.9 n3ds xl.
  9. E

    Homebrew csnd issue

    I am having an issue where if I include csnd in my project it fails to boot. I get stuck at a red screen after selecting it from the homebrew menu. If I comment out csnd then it starts fine. with csnd it never progresses past the red screen booting from ironhax or ninjhax. I tried adding an xml...
  10. E

    Homebrew N3ds additional memory

    is it possible to use the additional memory on the n3ds? Right now the n3ds seems to have the same amount of memory using ctrulib as the o3ds.
  11. E

    Homebrew GX_SetTextureCopy

    Has anyone been able to get GX_SetTextureCopy to work - if so can someone point me to an example?
  12. E

    Homebrew GPU_SetAttributeBuffers

    has anyone been able to use a single buffer with attributes in non-identity order? so instead of: GPU_SetAttributeBuffers( 3, // number of attributes (u32*)osConvertVirtToPhys(__linear_heap), // we use the start of linear heap as base since that's where all our buffers are located...
  13. E

    Homebrew GPU_DrawElements

    I have been trying to use GPU_DrawElements similar to the usage in portal3ds. The difference is that I am trying to use GPU_TRIANGLES instead of GPU_UNKPRIM. The issue that I am experiencing is that only half of the triangles are rendering. I am using the most current ctrulib (from git) and...
  14. E

    Homebrew 3ds exception handler

    is it possible to setup an exception handler on the 3ds for homebrew? I do not see anything in libctru...
  15. E

    Homebrew doom

    prboom3ds - a version of doom based on prboom 2.5 and code brazenly stolen from dsdoom and other ports. it has 3d and sound - while not exactly perfect it does run. newest version requires doom wad files and prboom.wad in the /3ds/prboom3ds/ directory. (old versions used the root directory)...
  16. E

    Homebrew cquake direct comm test

    I am looking for some testers for a build of cquake that supports direct ds to ds communication without an AP. I have tested this on a dstwo on a ds lite, 3DS, and 3DS XL. I am curious if there are problems with other cards. This is ds mode only - no dsi support. It is possible to select single...
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    @The Real Jdbye, tbh the HD collections are more justified since they include more than just 1 game per copy
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    @SylverReZ, and thus that would make me non binary since i feel like a blend of both male and female
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