Review cover V Rising GBAtemp review
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Product Information:

  • Release Date (NA): May 17, 2024
  • Release Date (EU): May 17, 2024
  • Publisher: Stunlock Studios
  • Developer: Stunlock Studios
  • Genres: Action, Adventure
  • Also For: PlayStation 5

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

Code provided for purposes of review
Rise from your grave, its time to take back the world you're entitled to.

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V Rising is a survival action RPG experience where you assume the role of a lowly, weakened vampire, who seeks to claim the world as your own through building, adapting and evolving. Initially released in 2022 as an early access title, V Rising has become somewhat of a monster hit amongst PC players, and a PS5 version is on its way on June 11th!

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Rise From Your Grave


The beginning of the game allows you to create a character from a massive selection of hair-dos, skin colours, face types and accessories, but the most fun is either generating a random name for them or naming them yourself. It came up with some of the most ridiculously outlandish random creations and the name suggestions were equally as bizarre: there are extensive vampy name lists for male and female characters.

Bursting out of your coffin you leap into your first introductory missions which include leaving the crypt and collecting 30 bones. Doing so unlocks new crafting recipes for a bone sword and bone ring. Using the Bone sword your reach is increased, as well as damage, but you now have a short cool-down meter on your combination attacks.

To control your character with the keyboard, you use WASD to move, shift to jump, left click to attack, the tab key for inventory and crafting, C to counter and F to interact or pick things up. If that's all too much you can plug in or connect a controller and use the onscreen prompts for this input method.

I found early on that playing with a controller felt more natural for me, as a predominantly console player. The bindings are easy enough on the controller, with prompts firing off repeatedly to hold your hand through the opening segments.

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Kill or be Killed


The aim of the game is simple, kill or be killed, but you must choose your targets with finesse and cunning. Not only is there a huge time crunch, but the time of day is also your enemy with the sun beating down on your night-walking skin and burning you to a crisp in seconds.

The crux of this title is to become the apex predator, an unstoppable force that can conquer anything you come across, and you will come across some insane enemies throughout your jaunt around Farbane woods. From wolves to bears, giant man (vampire) eating Venus fly-trap plants, to mythical level creatures and magic-wielding evil antagonists that will overpower you in seconds if you don't keep your wits about you.

Smashing up the immediate scenery gives plant fibres, gems, and stone, whereas smashing skeletal guards, human adversaries and zombies gives bone, paper, metals and more. Using these materials you can craft upgraded gear and upgraded weapons and increase your abilities and weapons very swiftly. Look out for recipes to build more expansive and powerful items!

As you progress you unlock more slots for spells, including a fleeting dash manoeuvre, the ability to regain health through "blood mend", and a powerful ranged blast attack that can damage your foes from a distance.

The combat basics are very hack and slashy with timed parrying with RB and evading with B to clone yourself and dash you the way of trouble. Sometimes it is not possible to overcome some enemies immediately, and the beauty of this game is in the building of your core character to deal with specific adversaries.

You have many --MANY-- power-ups at your disposal within the skill trees, and I will only cover the main few that you will encounter within your first few hours because there are a lot!

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Drink Blood, Control the Weak, Evolve as a Vampire!


There are six different types of magic to be earned and learned, including Blood, Chaos, Unholy, Illusion, Frost and Storm varieties.

Each, as you can imagine, is useful in its varied forms, but mainly elemental vs diametric-opposite-elemental and the rest are typical supernatural vampire hooliganism such as unholy tricking the weak into becoming a minion or causing plagues to ravage them, illusion causing hysteria with visions and spectres, and blood magic essentially converting your enemies into fuel to keep you alive and hungry for more.

Drinking animal blood refuels you but affects your blood pool, and therefore mutates you to be quicker, more resilient to the sun and take reduced damage for example. Depending on the state or species of the animal in question you could be sucking the claret from a wolf, a bear or a deer and gaining animalistic instincts and traits as well as speed and strength. On the other hand, drinking the blood of other creatures or undead enemies can either taint your blood pool into something more interesting. For example, draculin blood increases healing and boosts damage against weak enemies, while mutant blood reduces blood drain or enhances shape-shifting abilities.

There are so many possibilities that it becomes intoxicatingly addictive to try to craft a more deadly cocktail for your character to consume. I went all out for bears and wolves at first, but later on, I found that Mutants were my favourite pool to drink from because of their range of enhanced supernatural abilities as opposed to base wild specialities.

The blood pool is a fantastic mechanic in-game, and I was really impressed with the diversity of effects it produces each time.

There are also shape-shift abilities that enhance your traversal of the lands. These come in varied forms such as wolf, bear, rat, spider, bat, and even human form. The former imbues you with abilities such as enhanced jump skills, burrowing, smashing and crushing, and slinking through the night undetected. The latter, assuming the form of a human, allows you to infiltrate human settlements without raising alarms or attracting unwanted heat.

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Plenty of Modes to Buddy up and Slay


The game runs in three main online modes, PVE where you battle for resources and domination though you cannot fight each other, PVP where you can kill each other for domination, and Duo PVP with up to two clans playing together, meaning there is no danger of one single clan dominating the servers.

As mentioned before the game has a build mechanic within it, though you have to complete the first six missions in the game to unlock this feature. The build features range from small temporary storage camps to full-blown vampire castles, and the main point of this is to have a base from which to persist throughout the server. Everything you do, have and build is stored on the server, so it persists on the server even when you aren't online. So lock it up tight and don't leave yourself exposed else you'll return to scenes of destruction and heartache. You can build yourself a cosy little coffin too, to keep yourself safely tucked in away from harm and the damned sun as well!

Overall there are roughly 40 hours of core gameplay, which encapsulates the necessary quests you will need to follow in order to progress more swiftly. Outside of this, there are a lot of things to see and do, and most involve shredding hoards of enemies and facing off against found bosses where you should expect around 80-90 hours of pure vampire bliss.

The bosses can be particularly taxing and incredibly hard; so prepare for long battles and stock up on nourishing replenishment items. You'll also need to get ready for a kind of strategy element of gameplay as opposed to the hack and slash of general world traversal.

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Brilliantly Well Rounded, Constantly Being Updated


V Rising is a diverse, captivating and all-encompassingly well-made vampire simulation. Every aspect of the game oozes with quality and style, so much so that I think it's even made the age-old trope of the blood-sucker even trendier.

The developers Stunlock have seen fit to release a slew of updates up until now where they have brought the game up to its 1.0 release candidate. Hopefully, this will continue, with new level caps above the current 80-85 level (with specific armour sets buff combinations), and introduce yet more biomes and further bosses to slay.

This one is a must-play for any fans of the supernatural because it looks and plays so incredibly well.

Verdict

What We Liked ...
  • 40+ hrs of core gameplay, 80+ for completionists
  • Excellent crafting and upgrade systems
  • Varied buffs and nerfs across all abilities
  • Lots of bosses, spells, recipes and weapons to unlock
  • 49 achievements on steam
What We Didn't Like ...
  • Big learning curve at first, but the game guides you through nicely.
  • Exceptionally unforgiving throughout
  • The sun keeps getting me!
7
Gameplay
Everything about V Rising screams intricate detail. The buffs and nerfs, the ying and yang balance of nature vs mutation and the downright unexpected building modes for crafting a castle give this title huge scope to become a heavier hitter than it already is once it properly reaches the mainstream.
8
Presentation
Everything is well presented, clean to look at visually and artistically beautiful throughout. Character models look superb, the environments suitably spooky and the bosses are varied and well devised.
8
Lasting Appeal
With 37 bosses (or V Bloods) to beat, and a wide and varied slew of upgrades and abilities, no play-through will ever truly be the same!
8.2
out of 10

Overall

V Rising is a tough game, but a damned good one. The learning curve is steep and while there are already guides out there for enhancing your playthroughs, the game offers so much variety and so many ways to accomplish things that even if you suck at it, you crave for more!
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How's the late to endgame hold up? I ended up throwing six hours at it when it released into 1.0 but haven't gone back since. Still a little on the fence as to whether the complete focus on boss encounters is something for me. Interested to know how it develops to see if I should go back solo or just wait for a friend to play with.
 
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How's the late to endgame hold up? I ended up throwing six hours at it when it released into 1.0 but haven't gone back since. Still a little on the fence as to whether the complete focus on boss encounters is something for me. Interested to know how it develops to see if I should go back solo or just wait for a friend to play with.
Definitely play with friends.
 
If it has to be played with friends it's disappointing. Friends aren't pc gamers and then you're left to chase people online, if you can find someone to be bothered and play together?

Can't believe game like this isn't made for solo, what a miss.
 
If it has to be played with friends it's disappointing. Friends aren't pc gamers and then you're left to chase people online, if you can find someone to be bothered and play together?

Can't believe game like this isn't made for solo, what a miss.
I enjoyed it enough solo. The base building mechanics are exactly what I love, it's just that I don't really feel like I can improve my odds if I'm stuck at a boss. Since all progression is tied to beating them, it's not like I can just go somewhere else to get stronger and come back like, say, a game like Dark Souls. It feels weird to say, but to me it was missing some element of grinding. Or at least the option for it.
 
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I can't shit on Prans without questioning why your screenshots are of the literal first 10 minutes of the game lol

Like that's the tutorial area and barely outside of it...

And after reading the review i'm even more confused, you have NUMEROUS inaccuracies/outright lies that make me question if you even played the game much.

1: You have a dodge (can be enhanced by a spell tree), two active spells, and an ultimate. You don't ever increase spell "slots". You do get a spell point from basically every boss to unlock more spells though, I guess. But you only ever have two slots to put them in. The points just lessen the need to reset.

2: There are no type advantages. This isn't pokemon. Each magic tree focuses on a specific debuff. IE: Blood Magic inflicts leech which causes your attacks to lifesteal, Unholy causes condemn which increases damage to enemies, and most spells also raise an undead minion. Only a weapon type or two has a "type" advantage. Warscythes do more to undead.

3: Every animal creature has the same blood type..."creature". Humans are the ones with diversity. There's rogue, warrior, brawler, scholar, worker off the top of my head, and there's a few rando blood types like mutant and draculin. Each type has identical effects, like all rogues give the same statline. Only blood quality changes anything. Better blood unlocks better effects, and makes existing effects stronger. Also you cannot get blood from undead, they have no blood bro.

4: "The combat basics are very hack and slashy with timed parrying with RB and evading with B to clone yourself and dash you the way of trouble. Sometimes it is not possible to overcome some enemies immediately, and the beauty of this game is in the building of your core character to deal with specific adversaries."

I had to address this directly. This game really isn't very hack-and-slash. Maybe on the default difficulty, but even then it's pretty punishing. On Brutal you will be deleted by a boss if you just hack and slash them. Your parry is one of the default spells, it's not an innate combat mechanic. RB is just spell slot 1 or 2. Also I don't think the dash clone does anything but i've frankly never paid attention lol. I think some jewels might use it for an effect.
Character building does go a long way that's for sure.

5: The modes are, to be fair, a bit confusing but there's not really a standard between them. They all just bring up community servers and a handful of official servers that are probably not great to play on (just based on typical survival games). PvE means no pvp, PvP means pvp, and PvP Duo just caps clan size to 2 so it's for people who want to play against duos and solos. You can filter for various settings though, those are just default parameters. Each community server will have individual changes made, like increasing gather rates, lowering blood drain, making enemies stronger, etc. Though most stay near default. But you can have pvp servers with no raiding and stuff.

6: "Overall there are roughly 40 hours of core gameplay, which encapsulates the necessary quests you will need to follow in order to progress more swiftly. Outside of this, there are a lot of things to see and do, and most involve shredding hoards of enemies and facing off against found bosses where you should expect around 80-90 hours of pure vampire bliss."

This is mostly just a confusing statement. A bulk of the questline largely just teaches you the broad strokes and ends fairly quickly as far as actual useful unlocks go. Which only takes like...5 hours. Less if you're not new. And then the quests become a lot less important or things you seek to do and just kinda happen as you progress naturally.

80-90 hours sounds about right. There's a crap ton of bosses.

Also lastly, this game can easily be played solo. You do not require friends. Bosses dynamically scale based on number of people actively fighting it. You can definitely make a lot of fights easier with more people, though some become insanely hard in groups. Like any that summon enemies. Also if you're solo on a pve server, you can ask people for help. People are usually pretty friendly on pve servers.

You can also alter damn near every aspect of the game if you play offline. So if you find it too difficult, you can make it easier.

I've clocked about 120 hours between early access and 1.0. I joined a brutal difficulty server and have been soloing my way through. Game is very fun on brutal, you really have to play and plan well for most fights. Very rare you can just sit on the same spells for everything. Honestly probably one of the funnest top-down ARPGs i've ever played. Combat feels incredibly tactical rather than button mashy. And every boss is interesting, whether it be because of their moveset, or their location.

I could go on for ages honestly. Love this game.

Also @Scarlet I kind of agree about getting stuck on bosses, however you do have options aside from getting stronger. Changing your spells, armor and weapons can make a huge difference.
Maja always beat my ass until I saw a strategy where you use two shield spells and a great sword and I beat her second try on Brutal. Prior to that I thought the fight was literally impossible. She's fucking monstrous on brutal...but changing my spells and weapon completely changed the fight.
Same for the Sommelier. I swapped to pistols for him and it made the fight sooo much easier because they perfectly dealt with his fight gimmick.

I like that the game makes you think of ways to beat the boss rather than simply overwhelming them.
 
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Also @Scarlet I kind of agree about getting stuck on bosses, however you do have options aside from getting stronger. Changing your spells, armor and weapons can make a huge difference.
Maja always beat my ass until I saw a strategy where you use two shield spells and a great sword and I beat her second try on Brutal. Prior to that I thought the fight was literally impossible. She's fucking monstrous on brutal...but changing my spells and weapon completely changed the fight.
Same for the Sommelier. I swapped to pistols for him and it made the fight sooo much easier because they perfectly dealt with his fight gimmick.

I like that the game makes you think of ways to beat the boss rather than simply overwhelming them.
Hefty comment, but I do appreciate the extra info. I think I'll throw the game on my Ally and give it another shot. To be perfectly open I don't entirely care about a brutally difficult experience, so prob would just stick to the easiest difficulty, but I guess once you beat a few bosses and have spell unlocks in your arsenal you do have more options to diversify and strategise for what's to come. That does sound interesting.
 
I mostly referenced brutal because you can't overwhelm bosses at all so you're forced to think of tactics to beat 'em, which is very fun. on brutal their level is higher so you basically never outlevel them. Your level in relation to a boss actually makes them stronger or weaker. So on the base difficulty if you're fully geared up to a vblood tier, you should actually have an advantage over them.

But yeah there's a fair bit you can do to tweak yourself for fights the further you get. Especially once you unlock the ancestral forge.

and they made it easy to reset your spell points at your castle which is nice. Helps you try out different spells. My go-to spells are Ward of the Damned and Corrupted Skull. Summoning skeletons is sooo useful solo because they aggro the boss and can absorb attacks if timed well. And condemn is just a solid debuff.
 
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Review cover
Product Information:
  • Release Date (NA): May 17, 2024
  • Release Date (EU): May 17, 2024
  • Publisher: Stunlock Studios
  • Developer: Stunlock Studios
  • Genres: Action, Adventure
  • Also For: PlayStation 5
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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