Review cover Everdrive GB (Hardware)
Official GBAtemp Review

Product Information:

Review Approach:

I've always wanted a Game Boy/Game Boy Color flash cart, but none of the solutions available on the market appealed to me due to lack of removable storage and limited internal storage. Before reviewing the Everdrive GB, I've looked into what's available on the market today to know what advantages and disadvantages the Everdrive GB might have.
This is a review of the Everdrive GB, a Game Boy/Game Boy Color flash cart from the famous Everdrive line of products by Krikzz.
A Round of Applause for the Patronage

 

Retrogate Store

 

The flash cart covered in this review has been supplied by Retrogate, the official distributor of the Everdrive line of products and was sponsored by Krikzz himself. Visit www.krikzz.com and www.retrogate.com for your retro console’s flash cart needs!

 

Introduction

 

 

Front and back of the device

 

The Game Boy Advance and DS eras spoiled us with a huge variety of flash carts of all-sorts, we got terribly comfortable with a constant supply of increasingly advanced flash kits – this is not the case when it comes to some retro consoles. Often times products for systems like the Nintendo 64 or the Game Boy are either discontinued and rare or terribly outdated and troublesome to use in comparison to the devices we enjoy today. This is where people like Krikzz step in and put a new breath of life into our retro devices by providing SD support, high compatibility rates and MultiROM/MultiSave support, among other awesome features we could only dream of back in the day. The latest product in Krikzz’s Everdrive line, the Everdrive GB, is specifically exciting simply because of the massive popularity of the Game Boy line and the scarcity of modern flash solutions.

 

Packaging and Contents

 

...I totally didn't forget to take an unboxing photo *whistles nonchalantly*

 

The Everdrive GB came packaged in a simplistic white cardboard box with the Everdrive logo stuck on top of it – no awkward blister, getting to the meat of the sandwich was as easy as it gets. The box itself is a bit too minimalist for its own good, but on the bright side it’s much safer than your usual flash cart package. A lot of care went into protecting the device during shipping – the box was inside a bubble wrap envelope while the cart itself came in an anti-static bag which was also wrapped in additional bubble wrap. The package would easily survive a small tactical nuclear strike, so the supplier deserves props for that.

 

Design and Impressions

 

 

Front and back in comparison to original GBC (left) and GB (right) cartridges

 

As far as the cart itself is concerned, the casing is made of translucent plastic which shows all the electronic wonders inside – great, because they’re a view to behold. Everything on the PCB is laid out nicely and soldered neatly, it’s definitely a high-quality product that isn’t going to break on you.

The casing feels relatively sturdy and much better than most flash carts, unfortunately the cart I received had a crack on its back which saddened me greatly. I doubt that the cartridge got damaged during shipping because the box itself was intact, but I can’t fault Retrogate for it – the carts were all sold out the moment I requested one so I assume that the sample I got was found in a dark corner of the warehouse.

The cartridge does not have any distinguishable stickers and follows a minimalist style. Instead of stickers, the Everdrive logo and Krikzz’s website address is embossed in the plastic itself in an effort to expose as much circuitry as possible.

The spring-loaded SD slot is solid and can be found in the top right-hand corner of the cart. There’s also a red status LED in the top center – it blinks whenever you erase or write to the cartridge’s flash memory.

The cartridge is held together with an original Nintendo-style screw – on one hand it gives it a genuine feel, on the other it makes replacing the battery a chore if you lack the appropriate tools to open Nintendo cartridges – a more standardized screw would’ve been more welcome.

 

Hardware Requirements and Setup

 

ROM flashing process

 

All you need to use the flash cart is a FAT32-formatted microSD/microSDHC card up to 32GB – the cart does not come with any proprietary software, ROM installation is as simple as dragging and dropping them onto the SD card and inserting the card into the slot. This is a huge advantage as other flash solutions for the Game Boy and Game Boy Color come with necessary flashing software which often does not work on modern operating systems. The cartridge is compatible with the entire Game Boy line from the original Game Boy to the Game Boy Advance, including the Super Game Boy and the Game Boy Player – if your device is compatible with Game Boy games, it’s compatible with the Everdrive GB.

 

Features and Compatibility

 

  

Various sections of the Main Menu (ROM Browser, File Menu, Main Menu). On the screen you can see the EDGB folder - that's where all the dumped save files are stored

 

The greatest feature of the Everdrive GB is MultiROM/MultiSave thanks to SD card support. Whenever you wish to switch games, all you have to do is use the simplistic but all-encompassing menu to flash a new game and its save file onto the cartridge’s built-in memory – the process is quick and painless (length of flashing depends on the size of the game) and whenever the game is in memory, you can start it at any time using the Start button without having to flash it again until it is erased and overwritten with another game. The flash cart supports up to 1024 files per directory, but fear not! It also supports folders, so you can easily multiply that number by dividing your collection into categories. In case you will need to restart a given game quickly the cartridge also supports a Soft Reset combination - A+B+Start+Select - this comes in handy whenever you reach "rinse and repeat" sections in games.

 

 

In-depth game settings (Mapper/ROM/RAM Options, Game Genie Code Menu)

 

The cartridge is compatible with ROM ONLY, MBC1, MBC2, MBC3 and MBC5 games with ROM sizes up to 8Mbytes.  It works with both Game Boy and Game Boy Color games, it also supports additional features available only on certain systems such as The Legend of Zelda: Oracle of Seasons/Ages Advance Store on the Game Boy Advance or screen borders on the Super Game Boy. It covers almost the entire spectrum of Game Boy games, its only shortcomings are the lack of an RTC clock, however this problem can be resolved using patches or Game Genie codes which the cartridge does support natively, as well as the lack of HuC-1, HuC-3 and "Chinese Originals" mappers support, but those are obscure and it is unlikely that you will ever run into a game using them unless you deliberately search for one.

 

 

In-depth system information (System Information, About Screen)

 

The results of compatibility tests are more than promising - after testing 50 titles, both commercial and homebrew ones, the cartridge only ran into issues with three titles - Pokemon Crystal and Harvest Moon GB which obviously require an RTC clock to properly function and R-Type DX which ran normally after a Soft Reset. As far as homebrew is concerned, unless the application specifically stated that it was meant to be ran on emulators only and would not work on real hardware, everything worked perfectly fine. The detailed results of what games and applications were tested can be found below.

 

RETAIL GAMES

 

No MBC (ROM Only):

  • Dr.Mario PASS
  • Motocross Maniacs PASS
  • Tasmania Story PASS
  • Bomb Jack PASS
  • Boxxle 2 PASS
  • Bubble Ghost PASS

MBC1:

  • FIFA Soccer '97 PASS
  • Metroid II: Return of Samus PASS
  • Kirby’s Dreamland 2 PASS
  • Warioland: Super Mario Land 3 PASS
  • A Boy and his Blob - The Rescue of Princess Blobette PASS
  • Donkey Kong Land 3 PASS
  • Mega Man V PASS
  • Super Mario Land 2: Six Golden Coins PASS
  • Duck Tales 2 PASS
  • Kid Icarus: Of Myths and Monsters PASS
  • Tetris DX PASS

MBC2:

  • Final Fantasy Legend PASS
  • Final Fantasy Adventure PASS
  • Ultima: Runes of Virtue PASS
  • Ultima: Runes of Virtue 2 PASS
  • Wave Race PASS
  • Mystic Quest PASS
  • Kirby's Pinball PASS

MBC3:

  • Harvest Moon GB PASS (The sprites which normally help in harvesting when the game is off are not working due to lack of RTC)
  • Pokemon: Blue Version PASS
  • Pokemon: Crystal Version PASS (Clock does not work without patches)

MBC5:

  • The Legend of Zelda: Link’s Awakening DX PASS
  • The Legend of Zelda: Oracle of Seasons PASS
  • Tomb Raider: Curse of the Sword  PASS
  • Mega Man Xtreme 2 PASS
  • Dragon Warrior Monsters PASS
  • Dragon Warrior Monsters II: Cobi's Journey
  • Dragon Warrior I & II PASS
  • Dragon Warrior III PASS
  • Street Fighter Alpha: Warriors' Dreams PASS
  • Shantae PASS
  • Mario Golf PASS
  • Donkey Kong Country PASS
  • Resident Evil Gaiden PASS
  • R-Type DX PASS (Starts with a glitched level from R-Type 2, plays normally after a Soft Reset)
  • Metal Gear Solid PASS
  • Pokemon Trading Card Game PASS
  • Pokemon Pinball PASS
HOMEBREW
  • Nanoloop PASS (Saving songs does not work, the original cartridge is unique)
  • LSDJ PASS (when using MBC5, LSDJ does not show the SAVE/LOAD function, using the file system requires 128kb RAM and the cartridge only addresses 32kb. When using MBC3, the function does appear, however does not work due to lack of free space - this might be ammended via future firmware updates. For now the only way to "save songs" is to keep separate files for each of the songs, this does work. The .srm save files can be re-named to .sav and the songs can be extracted using an emulator)
  • SnakEat PASS
  • Apache! PASS
  • Jetpak DX PASS
  • Back to Earth 3D PASS
Conclusions

 

The Everdrive GB is a quality product for demanding customers. Its built-in features are miles ahead of what's offered by other contemporarily available solutions and SD support allows you to carry your entire Game Boy and Game Boy Color collection on just one cartridge instead of the usual 1-5 ROM's. The product is easy to use, requires no additional drivers or converters, it's entirely plug and play - input SD card, output fun. It's essentially the Game Boy flash cart of the modern age and it's products like this that keep the scene going. There isn't much more to add - the Everdrive GB deserves a glowing recommendation and two thumbs up, the only negative I can really think of is the price of the kit which is $88, but honestly, you're paying for quality here. If you want to bust out your old Game Boy instead of using emulators but don't feel like carrying around numerous cartridges or you don't feel like arm wrestling with drivers to get your ancient flash cart to work, the Everdrive GB is the way to go.

Verdict

What We Liked ...
  • SD/SDHC support allows for carrying your entire Game Boy/Game Boy Color library in your pocket on one device
  • The compatibility rate is very high
  • The device can store save files for multiple ROM's unlike many other Game Boy/Game Boy Color flash solutions
  • +Folder support allows for organizing your ROM's neatly
What We Didn't Like ...
  • The lack of a built-in RTC clock necessitates using patches or cheats with some games including Pokemon Silver, Gold and Crystal, it's not a huge complaint though as all three can be patched to work without this component
  • The price point can be discouraging, but you do pay for quality
  • ROM's and Folders are sorted by creation date instead of using alphabetical order, it's hard to order them the way you want and there are no built-in sorting options
9
out of 10

Overall

The Everdrive GB is easily the best flash cart available for the classic line of Game Boys, it's miles ahead of the previously available kits. SD support is good enough on its own, but this cartridge also features a built-in Game Genie and a simple yet robust menu. The flaws of this kit are minor and will not impede your enjoyment of all your favourite Game Boy/Game Boy Color classics. It's more expensive than the competition, but that's the price of quality and it's worth every penny - I highly recommend it.
It's a bit disappointing, that Krikzz didn't include any kind of RTC functionality, as he really was going all out with this one in almost every other aspect. This will break the Tamagotchi games as well.

You should have tested the Sachen games, as well. They're unlicensed, and mostly crap, but they're mostly unsupported by emulators, not to mention flash devices, so I'm curious if the Everdrive can run them. My money's on no.
 
My money's on yes, this thing runs everything I threw at it so far. Unless the mapper is obscure, it should work fine. I'll try them out when I'm back home. :)
 
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How much money are we talking about here? There are some Sachen hacks, that you should be able to run without problems, but these games are extracted from Sachen compilations. The compilation cartridges had a special routine that was meant to override the Nintendo logo on the classic Game Boy, and display the Sachen logo instead. It's an entirely different, and largely unsupported mapper. No flash device was able to run these, so if Krikzz hasn't implemented a special method meant to load these, they probably won't boot, but it's worth a check.
 
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Without RTC you'll be missing out on time based events in Pokemon Gold/Silver/Crystal games. Patches aren't going to solve that issue.
 
As far as time-based events in Pokemon are concerned, there's always Game Genie codes. ;)
 
Here's the results of my "Chinese Originals" testing. Most of them actually work, which is surprising considering the fact that they're unlicensed games. A great number of them has problems with screen flickering, however I cannot ascertain whether it's a matter of shoddy programming or lack of compatibility. In any case, here's the list:

Thunder Blast Man PASS
Beast Fighter FAILED (Hangs on Game Boy screen with SACHEN logo)
8-in-1 FAILED (Hangs on Game Boy screen with SACHEN logo)
Jurassic Boy 2 PASS
Duck Adventures (4-in-1 Vol.1) PASS
Trap & Turn (4-in-1 Vol.1) PASS
Vex Block (4-in-1 Vol.1) PASS
Street Rider (4-in-1 Vol.1) PASS
Railway (4-in-1 Vol.5) PASS (Occasional screen flicker, playable)
Magical Tower (4-in-1 Vol.5) PASS (Enemy sprites flicker)
Arctic Zone (4-in-1 Vol.5) PASS (Occasional screen flicker, playable)
Worm Visitor (4-in-1 Vol.5) PASS (Occasional screen flicker, playable)
2nd Space (4-in-1 Vol.6) PASS
Bomb Disposer (4-in-1 Vol.6) PASS
A-Force (4-in-1 Vol.6) PASS
Black Forest Tale (4-in-1 Vol.6) PASS (Occasional screen flicker, playable)
Dan Laser (4-in-1 Vol.7) PASS (Occasional screen flicker, playable)
Zoo Block (4-in-1 Vol.7) PASS
Sky Ace (4-in-1 Vol.7) PASS
Ant Soldiers (4-in-1 Vol.7) PASS (Occasional screen flicker, playable)
Magic Maze (4-in-1 Vol.8) PASS
Captain Knick-Knack (4-in-1 Vol.8) FAILED (Blank screen after Game Boy logo)
Explosive Brick '94 (4-in-1 Vol.8) PASS
Zipball (4-in-1 Vol.9) FAILED (Blank screen after Game Boy logo)

I hope this satisfies your curiosity. I might eventually go through their whole offering (or rather, the ROM's that are available online), but this seems like a sizable enough portion of their library.
 
For the ones that fail with a "SACHEN" logo, they might work if the logo is patched. GB/GBC/GBA refuses to boot any game that doesn't have the proper Nintendo logo (I am pretty sure this applies to GB/GBC as well and not only GBA), it just considers them as corrupted. This could be patched automatically in the Everdrive loader and it would be best if such a feature was implemented, but patching them manually is not that difficult, either.
This tool looks like it could do the job (with the -v switch) http://anthony.bentley.name/rgbds/manual/rgbfix/
 
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@Foxi4, these events include day and night cycles. Kind of a pain in the ass to change it with the help of cheats.
 
RTC is only used by a handful of games, including it would really inflate the price. I can understand and relate, it would be nice to have it, but it's not necessarily a must-have when there are work-arounds. ;)
 
@The Real Jdbye Your advice *did* work - Beast Fighter boots and works normally after fixing the header with the suggested method. There's some minor sprite glitching going on but the game is perfectly playable. 8-in-1 also boots, but only Zoo Block is playable from the collection, it starts when you select either Zoo Block or Magic Maze. Good thinking! :yay:
 
Nice job on the review :)
But could you please post a link to the patches for the Pokemon games? Because I can't find them
 
nice review. I already ordered even before I read this review :) but it's good to know it is the best flash cart for GB so far..
 
@WiiUBricker The EZ Flash IV doesn't support Game Boy games natively, it's just emulation (using Goomba Color, I assume?). As such, this is more accurate with zero slowdown. Essentially it behaves as if you played an original cartridge of the game.
 
How long will it take until UFO or some other chinese manufactor is cloning this thing and sells it for 40$ less? I'am serious, how long?
 
Probably forever and a while, considering the fact that other Everdrives have been around for a considerabe amount of time and haven't been cloned. Besides, you'd probably want the original to get the best support anyways. ;)
 
All everdrives that are worth the commercial effort have been cloned. Because of this, nobody clones the MasterSystem Everdrive. KRIKZZ is sure doing great work, but the product is already near perfect. So... what kind of "support" is needed?
 
When I said that Sachen games probably wouldn't boot correctly, I meant the funky ones, with logo routines. Sachen produced dozens of games and compilations, but not all of them made use of the logo trick. They weren't the only ones doing this, either. Try running Shark MX without fixing the logo, and it won't even boot. Even if you fix it and it does boot, it's useless without the additional hardware the cartridge had. Not to mention the service it provided is no longer supported.

Anyways, your high success rate in booting these is probably also due to the fact that at least some of those weren't clean dumps, and were fixed to work with other flash devices, making them compatible with anything that can boot a ROM.

You should also check Densha de Go 2, which is the only game no other flash device to date was able to run, due to its size. It is the single largest GBC game released. Aside from that, you should check some of the problematic games, such as Wario Land 3. Boot it and wait for the tutorial to start. On many flash devices Wario's sprite is just a black shadow. This is pretty random, but happens more often than it doesn't, so give it a few tries.

Damn ... I should have written that review. You've pretty much skipped everything that might be interesting to check, which is probably what should have been explored in detail, since the standard games rarely give flash device users any trouble. You hear that, staff? Next time just send it over to me, and I'll pick it apart properly.

By the way, I'm not trying to make the product look bad by exposing potential flaws. I'm mostly curious and like to experiment. I'm still getting Everdrive GB, but since I already own four different GB flash devices, I'm in no hurry.
 
You have to take into account the fact that the review has to be readable for casual users, and believe me, those rarely try to boot obscure "Chinese Originals". :P

I'll give Wario Land 3 a go, but if it makes your mouth water...

Densha de Go 2 PASS

I have no idea how to play this game, but it looks cool. Voice synth, yay! :D
 
Are saves dumped to/loaded from the microSD? Do Game Genie code lists get saved? They are such a pain in the ads to enter in each time you play.
 
The save file for the currently flashed game resides on the RAM, it's dumped to the SD card when you re-flash to a different game. Game Genie codes are applied "for good" to the ROM once you type them in, so there's no need to re-type them into the list.
 
Hi Foxi4! So to be clear there is also multisave support so that each game can be completed without the save file being overwritten each time you load a new game?
 
Yes, the save files are automatically backed up to the EDGB folder whenever you switch games, each ROM has its own save file.
 
Casual users rarely try to boot anything besides the well known games, and the so called "hidden gems", which are also well known, and prohibitively expensive. In fact, I'd go as far as claiming that flash device owners mainly stick to what they already know, and just want to play it on real hardware rather than emulators. To me, flash devices are doorways to homebrew, experimentation and obscurity, but that's me.

As for Densha de GO! 2, I bought the game ages ago, seeing as no one was willing to make a cartridge with a large enough memory bank. The EMS 64 cartridge would be large enough, if it wasn't split into two banks. Anyway, another game you might try out is the Monster Rancher Explorer. The game has some booting issues on numerous flash devices, but should boot OK on anything newer than the EMS stuff.
 
I should get one of them these days.
Been meaning to give some games a retry.

Neat review Fox, tho you're a bit hard on the casing imho.
 
I've tried Wario Land 3 and played through the first level without noticing any issues, but I'll give it another few goes before giving you a definite answer. Another game that I've heard was troublesome is Alone in the Dark due to its use of high color mode and sheer size - it also works fine. I'll try out Monster Rancher Explorer tomorrow, if you have any more suggestions as to what should be tested in addition to what was encompassed in the review, feel free to PM me. I did my best to cover all of the MBC's supported by the cart including games that I considered somewhat obscure, I figured that 50 tested games would be enough, but you're very hard to please.

@Dinoh Maybe I'm just a bit sour that it was cracked. As I said, it's *much*, *much* better than the usual flash cart case, but it's just a liiiittle bit softer than a standard Nintendo casing. I guess I'll have to make some more "squeeze tests" between this and original cartridges to make sure that I'm being fair.

EDIT: Upon some further squeezing and bending I conclude that the casing is marginally softer - I think it "feels" weaker to me because it's bending on the crack. I've adjusted the review to reflect that and removed one of the cons which boosted the Presentation score. ;)

I gave the cart 9/10 total and I think it's an honest, fair score. Lack of RTC cuts the score down by 0.5 and lack of HuC-1 and HuC-3 support cuts it further by another 0.5 from a perfect 10/10 - the original score is just right.
 
So not to diminish the quality of your review, but other than being a 1 to 1 solution if all I had was a GBC, what is the point of this today? Sure, the GB and GBC had some of the most fantastic gems of all time embedded in its monochrome to 24 or what 26 color palette, but isnt it easier to to enjoy these titles on just about any DS flashcart with Gameyob?

Please excuse me, I know my comments must sound incredibily short sighted and downright stupid, I guess I just fail to see the point. Foxis I have no question that you will be able to put this into terms even I, simple spider, can understand.
 
Whoa whoa whoa ... Hold on, hombre! LSDJ's song saving should work! Are you sure it's not saving songs? Is it possible you have a demo version of the program (its only limitation is the inability to save songs)? LSDJ isn't made for special hardware. There was a batch of dedicated cartridges, but their design wasn't unique. Not in a way that would make the image incompatible with flash devices, anyway. LSDJ has worked on every single flash device I've tested it on, and it should work fine on the Everdrive GB as well.

You can purchase the full version of LSDJ by donating any amount of money via PayPal, though suggested donation is $5. Grab a full version instead, and test it again. Unless you already have a full version and you're sure it's not a demo. I would be amazed if there really was a save issue.
 
@Bortz Some people simply prefer to play their games on the original platform, me included. Emulation is all fine and dandy, but it's just not the same. That, and often times emulators are unable to recreate the genuine sound and visuals of the original game or have quirky compatibility.

@Mariko I was told by an external source that LJDS did not save songs on their Everdrive and I was asked to correct that. LJDS worked fine on my end, but I didn't try saving any songs simply because I'm not familiar with this software - all I did were a couple of blips. I currently don't have the time to double-check this, so I "orange'd" the test until I can verify that this is indeed the case, if it isn't, the status will be retracted. I have the full version of LJDS so don't worry, I'll be able to check that soon. :)
 
I completely forgot how it feels like to walk around town with my Game Boy Color and whip it out to play in my spare time, it was a blast from the past. Testing this thing was a really pleasant experience to me. :D
 
@Mariko I investigated the LSDJ issue and ammended the review accordingly, I'll check what's up with Nanoloop next - stay tuned.
 
Why would you need that? It will look exactly the same as on a Game Boy Color unless you enable screen stretching.
 
Thanks for the review! It made me buy it.

However I am bit worried about the number of R/W cycles the internal cartridge flash chip can stand. How big is it? Is there some kind of wear levelling implemented?
 
@syrou According to the official documentation of the NOR chip it's capable of 100.000 re-write cycles before it begins to deteriorate, which is a whole lot. I wouldn't be worried about wear and tear with this thing, it's unlikely that it will keel over. I'm not sure if there are any cycling mechanisms implemented but the chip is very resistant to damage as it is.
 
The battery is there to keep the battery save file alive, however keep in mind that you can back your save file up to the SD card at any time. Even if the battery completely dries up, the cart will still function as intended, you still have save file backups on your SD card and the replacement procedure is as easy as replacing a battery on a PC motherboard - one click and you're done, unlike batteries that are soldered onto the PCB board.

I have tested the cart on a real Game Boy Color and a Game Boy Advance and I've experienced no issues whatsoever.
 
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For my review I was using 1.2V 2450mA NiMH rechargable batteries (normally both the GBC and the GBA require 1.5V batteries) and I did not face any power-related issues. From what I'm reading, the issue is pretty isolated and only a few users experienced it. Personally, I tested the cartridge on a GBC and a GBA and those systems I can vouch for - I can't say much about the GBP as I don't own one.

The saves are temporarily kept on the SRAM save chip and auto-backed-up, yes - you do need the SRAM battery - it's a CR1220, it should be easy to find in any supermarket.
 
I've tested mine on GBP, it's certainly not optimal to play on that console. It's just too hard on the AAA batteries. The contrast of the screen dims keeps dimming significantly or becoming too dark. If your batteries last that long, that is. My GBP with half-drained batteries will just die trying to load the EDGB menu, but still works fine with retail carts. If you're going to play on this console, you may need an AC adapter..

I also have a Game Boy Light, which is almost identical to a GB pocket in function, except it has a backlight and runs off of 2 AA batteries. It works perfectly with EDGB. The contrast issues are still there, but they're a lot less than the GBP and only occur when the batteries are very low.

BTW, does anyone know if there is a patch that will get the game Robopon working? It uses a lot of additional hardware (Solar sensor, RTC, speaker)
 
It's a matter of the batteries you use then - consider grabbing high-capacity rechargable AAA's.

As for Robopon games, they use the Hudson HuC mappers which are not supported by the flashcart, there is no patch available.
 
The chief advantage the Everdrive has over these carts is obviously SD support - with it you can really carry your entire collection with you without worrying about space constraints. If you are okay with having about 5 games tops on your cartridge, you're free to invest in cartridges with built-in memory, but spending the extra money goes a long way in my opinion.
 
I don't own any other GBC flashcarts - I had a little plan to make my own, but I happened to receive the Everdrive for testing, so I'm using that. My knowledge about other carts is based on what I've researched. ;)

I can test ROM hacks for you, although I don't think there's any reason why they wouldn't work.
 
All of this is already mentioned in the review. Soft Reset resets the game that is currently in memory, turning the Game Boy off and back on gets you back to the Everdrive menu. The cart supports a maximum of 1024 files per directory, but due to the Game Boy's relatively slow CPU around 200 files per directory is a recommended for smooth operation. The EDGB firmware is on the cartridge itself, but as far as I know the CPLD is updatable - there are just no updates out yet.
 
CPLD's are generally updatable, so I don't see a reason why this would be an exception. I'm not saying that the firmware is updatable, I'm saying that the unit can be updated if Krikzz ever finds it fit to release an update for the cartridge. ;)
 
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