Review cover 8BitDo Pro 3 Wireless Controller GBAtemp review
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The latest evolution of the classic SNES controller, we take a look at 8BitDo’s Pro 3!

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Having started life reimagining classic controller designs in modern wireless formats, 8BitDo have since become a leading player in the third party controller space. As it stands today they have two premium lines in their repertoire: the Ultimate series and the Pro series. Despite sounding similar, both have entirely different roots, with the Ultimate being their take on a premium modern controller, and the Pro being the gradual evolution of one of their first popular models in the SN30 Pro. Now with a heap of modern features and niceties built in, we take a look at their latest in this series to see whether it's one worth picking up. 

A Modern Retro Gamepad

The Pro 3 is a controller I’ve been looking forward to for some time now. Having really come to appreciate 8BitDo’s adopting of more tactile D-Pads in both their budget Ultimate 2C and more recent Ultimate 2 controllers, I’ve naturally wanted to see this same style in a more D-Pad centric format. This is exactly the market the Pro line has filled to this point, formally being known as SN30 Pro controllers thanks to their original SNES inspirations. I won’t mince words here, the Pro 3 has been exactly the controller I hoped it would be.

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If you’ve had one of 8BitDo’s Pro controllers before, you might be surprised by just how many small changes and inclusions there are here. All of them for the better in my books; the larger design will at least be familiar though. What we’re looking at is basically a SNES controller that’s been turned up to eleven, with the main body resembling its inspiration pretty well. Beyond that body we do see some modern niceties in the dual analogue sticks, triggers, grips, and extra buttons, amongst other things. 

Of all its features, the one that stands out most to me is admittedly one of the least interesting. It’s the D-Pad, and I really cannot stress enough just how much I like it. For me it’s about as close to a perfect D-Pad as I’ve found in a standalone controller. Each input feels distinct with a tactile, if slightly loud, bump, each press requiring enough weight where accidental inputs aren’t something I’ve experienced. I don’t play fighting games enough to comment on the efficacy of rolling from one input to another, but at the very least I can say it feels great in platformers where you’re frequently transitioning from a held right input to down and left for adjustment. If like me you love tactility, this is a dream. Especially with its primary positioning. 

Moving to the right side of the controller’s face we see a fairly standard set of ABXY buttons. The colour of these will vary depending on the flavour of controller you opted for. With the GameCube purple you get grey X and Y buttons, with the A and B button being green and red respectively to match the larger theme. The retro Game Boy variant has similarly themed purple buttons to go along with its more uniquely textured D-Pad, and the more neutral grey controller has black buttons with coloured text. Regardless of which version you opt for the button feel will be the same, this boiling down to a decent bit of travel with a firm bottom out. Though not particularly loud on being pressed, I have found them to be noisy when released quickly. It’s the kind of thing I don’t personally have a problem with, but is definitely worth looking up a video for if you do find yourself sensitive to such things. Having it side by side with the Ultimate 2 it is noticeably louder. 

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Though the Pro 3 comes with Nintendo layout buttons as standard, the face buttons do hide a fun feature under the hood. This is the use of magnets to hold them in place. You might think this isn’t especially notable at first, but the system being used here allows for you to pry the buttons (or use an included tool) and rearrange them how you see fit. For those who need their button legends to match the system they’re using the controller with this is an absolute game changer, and a complete departure from 8BitDo’s confusing assortment of Ultimate controllers with specific button layouts. Supporting both the Switch (and Switch 2 by extension) and PC, you're free to move the buttons as you see fit. There’s also a set of SNES-style legend-less buttons included with every controller, giving a simple degree of customisation that I really like to see. I actually settled on a bit of a hybrid with the grey controller, having the red and green blank buttons alongside the red and green text of the B and A buttons it came with. I've been spending a lot of time with this controller emulating GBA games, and the colour matching is a nice touch to represent rapid fire B and A respectively when using mGBA. 

With the ability to swap the buttons to an Xbox layout, you’re probably wondering just how well the controller holds up for more modern games. After all it does have everything you’d need to play them, with two TMR analogue sticks and Hall effect triggers. The short answer is that everything feels great. If you’re used to PlayStation controllers that use this kind of layout as standard I can see you having a really good time here. Triggers have a firm but soft bottom out that isn’t too loud, paired with a smooth range of motion. Where these really stand out is in their locking mechanism. Since the Ultimate 2 8BitDo have been experimenting with making a trigger really feel like a button when you don’t need analogue input, and with the Pro 3 we have yet another really nice implementation. When the trigger lock is enabled, you get a shallow bit of travel followed by something of a deep mouse click. It’s incredibly satisfying feedback, and something I tend to leave enabled as somebody who typically uses this controller for retro titles. 

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The rest of the buttons, outside of start and select, mostly serve as extras to enhance the larger experience. I will just throw in here that the start and select buttons are rubber tabs as opposed to the rest of the controller’s quite tactile experience. Holding start will also power the controller on and off. In terms of bonus mappable buttons, the Pro 3 again keeps step with the Ultimate 2 in giving you a button on each of the controller’s grips, as well as one next to the left and right bumpers. Each of these can be mapped by holding the button you want to map and the extra button, and then following it up with a press of the star button on the controller’s face. From there any time you press the extra button, it will be detected as the button you’ve mapped. Clearing that mapping is as simple as holding the extra button and pressing the star button without holding anything else. It works well enough, as it has with previous controllers. I can however see some people being annoyed by two things: the fact these mapped buttons don’t support turbo, and that the ring around the home button will constantly flash while holding one of these extra buttons once mapped. 

Looking at the former of these complaints, it’s fairly easy to see why turbo doesn’t work with the extra buttons. The star button, outside of mapping your extra buttons, is also used to cycle through the turbo modes. This works by holding the button you want to mash, and then hitting star. Hitting it twice will enable turbo only when the button is not held, with holding the button disabling it. There have been times where I’ve wanted to have turbo on one of the grip buttons, most notably for swimming in Super Mario Wonder, but as a whole it is something you do get used to. The flashing light though? That might be a deal breaker if 8BitDo don’t add an option to disable it somehow. In the past where there have been lights that annoy me, I’ve had no issues slapping some duct tape on the problem and calling it a day. It’s not the prettiest but that’s not too important to me. Here that’s not possible, and it’s because the light in question encircles the home button. This is different to the Ultimate controllers where there was a small separate LED. Flashing lights like this is something I can personally get used to, but that certainly won’t be the case for everybody. 

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To finish on a more macroscopic view of the Pro 3, the larger quality is very nice. The plastic used throughout feels sturdy, with a dotted pattern being used on the back plate to add a bit more grip. Buttons feel well-positioned, with the bonus grip buttons especially being exactly where I’d want them. There is more to this package than just the controller though. 

Every Controller Needs a Dock

I will never stop raving about controller docks. Since picking up the original 8BitDo Ultimate 2.4G it has been right at the top of my wants for any third party mainstay. There’s not really anything to complain about here. Included in the base price for each model is a colour-matched dock, this acting both as a means of charging the controller and as a pass-through for the USB C dongle. With a USB C port of its own on the back, you just need to plug it into your system of choice and you’re good to go! 

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Also hidden inside the dock is the bonus coloured buttons mentioned earlier, and the little plunger tool for prying at the magnets. These are all stowed quite neatly alongside the USB C dongle, making them pretty difficult to lose even for people like me. As with other 8BitDo controllers, the Pro 3 automatically powers on when removed from the dock too, connecting to the last device without issue. I had quite a good time using it in Bluetooth mode with my Switch 2. Because the Bluetooth mode doesn’t require the dongle, I was free to plug the dock into my TV’s USB port just for charging, keeping my Switch 2’s dock free for more random peripherals. 

Supporting Software

When it comes to 8BitDo’s software I usually find myself with mixed feelings. In the past it’s worked, then it’s been incredibly buggy, and now it seems to work again. For those of you out there with such disdain for driver software as myself, I will make it perfectly clear now that the Pro 3 can be used almost to its fullest without downloading anything. Extra buttons can be remapped, turbo can be enabled at will, and your active connection mode is controlled by a switch on the back of the controller. 8BitDo’s Ultimate Software V2 is the kind of thing you can get away with booting once, figuring out what you like, and never touching again. 

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The basic idea here is that the software is used to create a controller profile, where any one controller can store up to three profiles for Switch mode, and three further profiles for the Windows mode. In these profiles you can fully customise your buttons, going beyond simply mapping the four bonus ones. On top of this you can also create short macros, customise stick sensitivity, configure your effective trigger range, as well as the controller’s vibration strength. Having six total profiles really gives you a good amount of freedom, and enough breathing room to have configurations specific to a given scenario. At the time of writing I’ve also had no issues with Ultimate Software V2, though as I mentioned your mileage may vary from machine to machine, and update to update. 

A Controller Worth Buying?

I did touch on this a little earlier when talking about the Pro 3’s layout and feel, but in my mind this is very much a retro-first controller. Using it like that I have had an absolutely fantastic time, but it’s pretty versatile in what it’ll work with if you do want to make it your daily driver. Using the switch on the back of the controller you can easily move between the Switch, DInput, and PC modes (XInput). The configurations are a little odd, with XInput only working via the dongle on PC. Plugging the dongle into other devices, including the Switch, will have the controller picked up in Switch mode. With other 8BitDo controllers there have been button combinations to move between these modes with the dongle, but none of them appeared to work here. Using the switch on the back of the controller, you can also move between two Bluetooth modes: Switch and DInput. Each mode has different benefits, with Switch allowing the use of gyro and the star button working as a screenshot button, the PC mode benefiting from the higher polling rate of the dongle as well as supporting analogue triggers, and DInput allowing you to use the additional buttons as something other than a standard input. The latter of these is particularly notable for giving you incredible options with emulators.

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Instead of being limited to your usual face buttons, you now have two back buttons as well as two fairly out of the way buttons by your triggers. It can be seen as a negative that they’re hard to hit, but for this use case it’s very much a positive, making them ideal for saving and loading games on the fly without fear of accidental inputs. With that you can use the other buttons for speed up, rewinding, or any other of the numerous handy emulation features out there. Given its excellent and priority-positioned D-Pad this is exactly the role the controller has found for me. I will make a note here that there are some reports of the DInput mode having particularly bad latency, going as high as 70ms in user tests on Gamepadla. For playing games like Pokemon and Fire Emblem I’ve not found this an issue, but if fighting games and more precise platformers are more your speed, this particular mode might be one to skip. Both the PC and Switch modes fared much better in these same tests.

When it comes down to it, I feel the Pro 3 is a great controller. For a long time now I’ve been searching for a controller I could reach to for my ideal retro emulation setup, and this certainly is it. For those wanting more though, it very much can be. With great connectivity options, and the ability to easily swap buttons out on the fly to match the control scheme you’re using, it’s a great all-rounder. Especially for those out there who prefer having PlayStation style analogue sticks. It’s a controller more than worth the £52 asking price, and one I can wholeheartedly recommend picking up. 

Verdict

What We Liked ...
  • Premium feeling controller
  • Magnetic buttons allow for easy swapping of positions
  • Extra coloured buttons included with every controller
  • Dock included in base price of the controller
  • Good connectivity options
  • D-Pad prioritised for a great retro experience
  • DInput available to fully utilise extra buttons
  • Well priced for what it offers
What We Didn't Like ...
  • Poor latency in DInput mode
  • Magnetic buttons are louder than other controllers
  • No way to disable flashing light when using mapped extra buttons
8
out of 10

Overall

The Pro 3 is my primo pick for anybody in the market for a retro-first controller. With a fantastic D-Pad, great customisation options, and dock included in its £52 price point, it's a package I can wholeheartedly recommend.
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"The latest evolution of the classic SNES controller"

Which is perfection itself and does not need to evolve.
 
I have been using the 8bitdo Pro series as my daily driver since they launched for both PC and Switch (and occasionally Android). In my opinion, they are much better than the official Nintendo Pro controller, and being compatible with the Switch 2 actually was the deciding factor in getting the Switch 2 since the official controllers are so expensive.

The Pro+ was my favourite though since it had the SNES style X and y buttons. I really miss them on my Pro2. With the replaceable buttons on the Pro3, hopefully they release SNES style concave buttons you can swap in (or a controller varient that just has them already). That would be a day 1 purchase for me.

I'm not sold on the dock and the dongle either. The dock is unnecessary since I use my phone's charging cable or rechargeable AAs and likely adds to the cost. Being able to use Bluetooth directly for xinput without moving a dongle around seems a lot simpler, and the latency hasn't bothered me.

As it stands, I don't think it's worth $70 compared to the Pro2 at $44.
 
I'm using 8bitdo Ultimate 2 Wireless controller and I love it. The dock is great addition.

Yes, it's software is currently buggy and their V2 mobile app doesn't work at all, but luckily Steam just added a official support for the controller along side with other 8bitdo controllers, so I can mess the settings for gyro, buttons, etc. directly on Steam. It's also a hassle free experience just use 2,4GHz on my desktop PC and then switch to bluetooth when I'm using Steam Deck or my tablet.

Good to see that those extra buttons are there for other controllers too. I just hope four buttons on the back like on my Steam Deck. Those are very good macro buttons for emulators, for example.
 
You can order the 8Bitdo Sn30pro for 22-25€ incl. shipping at the moment on aliexpress. I just got three and they are good enough for me, no analog triggers but they have gyro and I like the SNES formfactor.
 
More paid reviews. 8bitdo controllers are the equivalent to cheap generic Chinese controllers & use the same cheap Chinese parts.
What a horrible conclusion to jump to, lmao. I also have a review unit of this controller and praised it in my review, and I certainly was not paid to do so.
It's a great gamepad with a lot to offer. I think it will be better at a sale price, but there are no major flaws with it that are atypical of other third-party gamepads in its price-range.
 
More paid reviews. 8bitdo controllers are the equivalent to cheap generic Chinese controllers & use the same cheap Chinese parts.
To be honest, I am very happy with all my 8BitDo Ultimate 2C hall-effect controllers, both the 2.4GHz/PC and Bluetooth/Switch versions that I have. They work very well, the battery life is great, and they are of an outstanding quality, and what I mean by this is e.g. they feel as good as a Nintendo Pro Controller, but they cost one third of the price... and probably they even would last longer due to the hall-effect analogs, but I can't say much about that, only had them for one year.
 
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im glad i got 8bitdo before they started smoking crack. $70 for their offbrand controller lol. what an overpriced POS. shame on 8bitdo
 
What a horrible conclusion to jump to, lmao. I also have a review unit of this controller and praised it in my review, and I certainly was not paid to do so.
It's a great gamepad with a lot to offer. I think it will be better at a sale price, but there are no major flaws with it that are atypical of other third-party gamepads in its price-range.
people start to stop listenting to reviewers when they blow smoke like this. doesnt matter if u were paid or not ur part of the industry and are ruining ur own credibility. hope u understand that.
 
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I just bought another 8bitdo Ultimate 2C Wireless the other day for some 20€, so I am not sure what are you talking about.
which is an acceptable price. jumping to $70 on this model is a complete joke imo. makes 8bitdo look greedy and not able to understand the quality of their product and their company brand isnt some revolutionary market controller. its just another controller where there are already alternatives that are just as good for cheaper. so this is just overpriced ewaste. good job 8bitdo at wasting everyone but braindead peoples time.
 
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I've heard good things. Huge bummer that the battery is no longer removable though.
The 8bitdo Pro 2 is one of the only P$ style controllers that accepts AA batteries. I don't understand why they removed this feature on the Pro 3. Just keep using the same battery pack you were already using. Don't mess with what isn't broken.

Also, Xinput mode now requires a dongle when it worked with Bluetooth previously. I appreciate having a dongle, but it isn't always convenient. When I'm traveling with my laptop I'd rather just use BT so there are less things I need to carry with me and I don't need it taking up one of the precious few USB ports. Is there really any reason it couldn't support Xinput over BT like the Pro 2? One shouldn't need to preclude the other.
DInput works over BT, but for convenience's sake, when I'm playing a Steam game made for controller I prefer using Xinput. And some games don't work with Steam Input which makes it annoying to get a DInput controller working.

I'm on the fence whether I should get one or not due to the non removable battery. I want controllers that will last.

It's rather expensive too. I can just about get 2x 8bitdo Pro 2 for the price of one 8bitdo Pro 3 and it doesn't offer nearly enough improvements to justify the price hike. I couldn't care less about the dock. I do appreciate the L4/R4 buttons though.

Hall effect triggers sadly don't do much when the battery is going to die before the triggers do.
 
I've heard good things. Huge bummer that the battery is no longer removable though.
The 8bitdo Pro 2 is one of the only P$ style controllers that accepts AA batteries. I don't understand why they removed this feature on the Pro 3. Just keep using the same battery pack you were already using. Don't mess with what isn't broken.

I'm on the fence whether I should get one or not due to the non removable battery. I want controllers that will last.
They don't want people to replace batteries anymore because there's more profit in selling a whole new controller, I guess.

N did the same with the official Pro Controller 2. They even made the Switch 2 so old Pro Controllers are unable to wake it from sleep. Could be worse, they could have made it straight up incompatible. But even so, doing that on purpose, feels so... petty, somehow.

I'm liking this Pro 3, but losing the quick replacement and AA option is a bummer... Hopefully teardown is easier than the official Pro 2.
 
I was wondering why I'd ever think of replacing my Ultimate 2 other than when it breaks. Swappable face plates are super tempting, though...
 
people start to stop listenting to reviewers when they blow smoke like this. doesnt matter if u were paid or not ur part of the industry and are ruining ur own credibility. hope u understand that.
That doesn't make any damn sense...reviewers are only allowed to be negative about everything? That would make them dishonest when a product is actually good.

8bitdo controllers have always been top tier value, though I'd recommend the Ultimate 2C over the Pro3 for Switch 2, at least until the price drops some (keeping in mind that tariffs are also in effect).
 
More paid reviews. 8bitdo controllers are the equivalent to cheap generic Chinese controllers & use the same cheap Chinese parts.
For the record I've never reviewed hardware and never will. But that take is just not true. I do have a couple of the 8bitdo controllers and they are nothing like the cheap nameless tat you are comparing them too.
 
More paid reviews. 8bitdo controllers are the equivalent to cheap generic Chinese controllers & use the same cheap Chinese parts.
What a strange thing to say about a brand that has seen almost nothing but praise from reviewers and customers alike due to its quality despite its relatively low cost. It's like the argument was made in bad faith or something, but surely people wouldn't just stir shit up for no reason, that's such a silly notion.
 
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Very good review with allot off detail infomation.
Personally I love 8bitdo, from the first controller they made.
I think I will get this one for playing retro games.
 
I'll be waiting for a green color way and some formware updates for Dinput mode since I plan to use that in full on PC/steam deck.

Do wish it had four grip buttons on the back instead of two and a battery compartment but it is looking very good for the price.

Might be much to ask for touch sensors on the sticks for activating gyro, Im spoiled vy the steam deck controls so much.
Really just want a Steam Controller 2 but this could be a good stop gap if the firmware updates come in steady enough.

Glad its so well reviewed but skipped a few corners and I hope theres a slight revision, also green.
 
people start to stop listenting to reviewers when they blow smoke like this. doesnt matter if u were paid or not ur part of the industry and are ruining ur own credibility. hope u understand that.
Or I just like the controller and believe my audience would, too. It's really a great option for retro game enjoyers and I'm happy to have it.
 
Or I just like the controller and believe my audience would, too. It's really a great option for retro game enjoyers and I'm happy to have it.
its got a bunch of design flaws because its cheap that they never have fixed throughtout the versions. I have never been able to get more than 100hrs on an 8bitdo because it starts falling apart. 8bitdos aren't for people who have heavy hands. weak hands only apply to 8bitdo.

they specifically design the analogue sticks with a rubber that just comes off the stick if ur smash on it enough. want to get blisters. play with a cheap 8bitdo for more than 4-5hrs in one sitting. DBZ Xenoverse I can say i got at least 2 different blisters back when i was trying different 8bitdos out because I liked their form factors at first.


Your audience is for sales. Ur not going to be 100% honest cause ur in a buisness. Alot of people imo have no right to call their review an actual review because ur not going to be 100% honest and are not sharing info that would slow ur sales even if they are known problems that people do talk about.
 
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its got a bunch of design flaws because its cheap that they never have fixed throughtout the versions. I have never been able to get more than 100hrs on an 8bitdo because it starts falling apart. 8bitdos aren't for people who have heavy hands. weak hands only apply to 8bitdo.

they specifically design the analogue sticks with a rubber that just comes off the stick if ur smash on it enough. want to get blisters. play with a cheap 8bitdo for more than 4-5hrs in one sitting. DBZ Xenoverse I can say i got at least 2 different blisters back when i was trying different 8bitdos out because I liked their form factors at first.


Your audience is for sales. Ur not going to be 100% honest cause ur in a buisness. Alot of people imo have no right to call their review an actual review because ur not going to be 100% honest and are not sharing info that would slow ur sales even if they are known problems that people do talk about.
Translation. I can't take care of anything I broke my controller and its everybody elses fault
 
Translation. I can't take care of anything I broke my controller and its everybody elses fault
no i repaired them and got rid of them. i can repair almost anything that my heavy handed use causes. just not a durable product that they could solve some of the durability issues but the have refused to even though 8bitdo is trying to double their price.

They started out as an acceptible 3rd party controller. This is the point they are greedy and trying to be more than 3rd party controller but wont succeed because they are cheap controllers that are nice alternatives but not made with quality. The quality aspect is what I am crapping on because of the price point. 8bitdo drops their price or makes something better quality and I wouldn't feel obligated to let people who dont have the luxury of trying so many controllers like I do know that if they are making that one or two controller purchase they should beware on 8bitdo.
 
no i repaired them and got rid of them. i can repair almost anything that my heavy handed use causes. just not a durable product that they could solve some of the durability issues but the have refused to even though 8bitdo is trying to double their price.

They started out as an acceptible 3rd party controller. This is the point they are greedy and trying to be more than 3rd party controller but wont succeed because they are cheap controllers that are nice alternatives but not made with quality. The quality aspect is what I am crapping on because of the price point. 8bitdo drops their price or makes something better quality and I wouldn't feel obligated to let people who dont have the luxury of trying so many controllers like I do know that if they are making that one or two controller purchase they should beware on 8bitdo.
Yet others use them fine for years. You just sound bitter.
 
Your audience is for sales. Ur not going to be 100% honest cause ur in a buisness. Alot of people imo have no right to call their review an actual review because ur not going to be 100% honest and are not sharing info that would slow ur sales even if they are known problems that people do talk about.
I'm not in a business lmao. That would imply I'm making literally any money.
My sales? Lol, I'm not really* selling anything. I have a day job, and anything I do online is on a hobbyist level.

*I say "really" because while I do have a merch shop or whatever, it's made literally one sale ever, man... that $10 sure will go a long way in my "business" endeavors.

they specifically design the analogue sticks with a rubber that just comes off the stick if ur smash on it enough. want to get blisters. play with a cheap 8bitdo for more than 4-5hrs in one sitting. DBZ Xenoverse I can say i got at least 2 different blisters back when i was trying different 8bitdos out because I liked their form factors at first.
I can't help that you don't know how to properly use a gamepad in a way that doesn't damage you or your gamepad...

I have never been able to get more than 100hrs on an 8bitdo because it starts falling apart.
... or do not treat your belongings appropriately.
 
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Yet others use them fine for years. You just sound bitter.
im hardcore game and have clarified my problems. if u have small hands and dont have strength in ur gaming then ur good. what do years have to do with it? i bought a buddies switch who had it for almost 5years and he didnt even clock in 3days of gaming time on the switch. if bought 8bitdos and they just sat and gathered dust and were only used 4-5x they probably would have a better viewpoint than someone who can play 10-14hrs of gaming 3-4x a week on a regular.

its price point that im shitting on u just arent reading what im writing and are trying to discount what im saying because u dont like hearing people who arent paid give their review takes on a product.

things that these paid advert reviews should be putting into the reveiws if they were actually reviewing quality instead of just being a mouthpeice for 8bitdo.
 
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for those who just want to visually see design flaw that reviewers should cover. the wii a first party controller is build with quality compared to the 3rd party 8bitdo. the rubber rubs off and the cheap plastic will chip off very quickly as the rubber comes off.

so just be careful with paying 8bitdo's new price point because u can get better with first party controllers now that 8bitdo thinks they can charge first party prices for their product.

8bitdo knows these problems happen but is too cheap to fix their product or they dont want to fix it because they want you throwing away their cheap controllers and buying more.
 
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Bro thinks because he doesn't handle his controllers properly (this is not a normal thing that should happen if you do), that reviews should cover that fact... what?
Take care of your belongings, dude, we can't do it for you.
Edit: also, the sticks are replaceable on this model being reviewed above, via hotswap, so problem solved, I guess?
 
More paid reviews. 8bitdo controllers are the equivalent to cheap generic Chinese controllers & use the same cheap Chinese parts.
"Cheapo Chinese" controllers have gotten a lot better. It's standard to find hall effect sticks and triggers on most of them nowadays. You make that sound like it's a bad thing. The industry is moving forward, and 8bitdo has been at the forefront of this change.

What sets 8bitdo apart isn't the quality of the hardware (which is pretty good across the board nowadays) but the feel of using it. They've nailed the feel of retro controllers and their D-pads are excellent and far above 1st party controllers and most 3rd party ones.

I'd take an 8bitdo over a 1st party controller any day. The Pro 2 is excellent value for money and I have been using it over my Switch Pro Controller.
 
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Weighing in on the durability issues:

  • My first 8-bitdo Pro+ lasted a few dozen hours. I was playing a game where you had to "mash A" and now the button sticks. The controller still works, but it's not reliable enough for rhythm games or games with precise controls. Actually it's a problem in RPGs too.
  • My second 8-bitdo Pro+ fried when I tried to charge it with my Chinese laptop's USB charger. I don't blame the controller since the laptop charger probably wasn't build to spec. I have no idea if another device would have survived, but I appreciate the Pro+ taking the bullet instead of my phone...
  • I broke the D-pad on my third Pro+. I was playing a Kaizo MegaMan game and was changing directions too much too quickly I guess.
  • My 4th Pro+ was relegated to be a travel controller because I want to keep at least one fully functional. I keep it in a case and it's still going strong, but I have probably only used it about 20 hours total. The battery died though, but I just switched to using AAs. That is a concern for the Pro3 though since a few years of intermittent/non-use will kill your battery, and now it's not fixable.
  • My 1st Pro2 is still going strong, and I've played hundreds of hours with it, including the same games that killed my two Pro+s. The d-pad feels better than the Pro+ and it feels more durable overall. The battery died long ago, but I got some cheap rechargeable AAs from Amazon for my Xbone controller and they work fine in the Pro2 as well. I get 10+ hours on a set, and 8 AAs was like $8.
  • I have an Ultimate 2C (got as a gift), which I use on my Nvidia Shield. The dongle works well there because the Shield has bad bluetooth latency with any controller. I don't like the dpad as much as the Pro series though. Still better than the Xbone and Switch controllers though. I never use the dock, and the battery is fine with about a year of daily, but not heavy, use.

I am not being paid by 8-bitdo, this is just honest info from a heavy user. From my experience, 8-bitdo had some quality issues early on, but I think they have addressed them. AndorfRequissa's controller was an early model and probably had the same quality issues my Pro+'s had. I feel like they fixed most of those issues with the Pro2 though.

Non-replacable battery worries me though. Assuming they are still using the same battery, expect to get 1-2 years of heavy use and ~3-4 years of non or intermittent use. At nearly double the price of a Pro2, that planned obsolescence is probably a dealbreaker; unless they can make it feel as good as the Pro+. Because:

What sets 8bitdo apart isn't the quality of the hardware (which is pretty good across the board nowadays) but the feel of using it. They've nailed the feel of retro controllers and their D-pads are excellent and far above 1st party controllers and most 3rd party ones.
 
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for those who just want to visually see design flaw that reviewers should cover. the wii a first party controller is build with quality compared to the 3rd party 8bitdo. the rubber rubs off and the cheap plastic will chip off very quickly as the rubber comes off.

so just be careful with paying 8bitdo's new price point because u can get better with first party controllers now that 8bitdo thinks they can charge first party prices for their product.

8bitdo knows these problems happen but is too cheap to fix their product or they dont want to fix it because they want you throwing away their cheap controllers and buying more.
The stick tops on the Pro 3 are thankfully removable, so this is a non issue.
 
I don't have these, but I have 3 other 8bitdo controllers and Ultimate is possibly the best controller I ever used. Great battery life, feels very solid. The SN30 pro is good but eventually showed drift issues and battery life degraded greatly. The MD30 feels cheap, which is exactly how sega controllers felt back then for me , other than that it felt differently from the original sega genesis controllers.
 
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