hello comunity
Short story for my self, I am new to the PSTV homebrew scene, but I am not new for generally homebrew for other consoles like PS2/3 or Wii. The only reason for me to have a hacked PSTV are all the PC ports. My first tests are Shadow Warrior and Blake Stone. Since this is homebrew nothing is perfect. This ports has some errors and I want to report this into this forum, so it can maybe help other members. I had not found many information on google about this. Maybe the coders are here and will read it.
Shadow Warrior :
1 - Save File error (3) + Fix
The save file for self is working, the same like on the PC version. But when you save and go back to the gameplay, the Analog sticks do not work anymore. To fix this problem, you must close the game and open it again and load the game again from the last save file point. Its not a big deal, but not good to close and open all again.
Second save file error, you MUST give the save file a 'Name'. When you save without give it a name, the save file will be broken and do not work anymore. There is no Fix, otherwise giving a save-file-name.
Third save file error, when you load back your game the music is missing. Fix, just open shortly the music option menu and go out, the music will play again.
2 - MAP option crash
I had change the buttons on the PS3 controller and this is full working (its a bit the same like the Duke Nukem 3D port for the Wii). But the MAP option do not good work. You can open the MAP and all is good. But when you walk plus open the Map the game will crash. Fix = do not open the Map.
3 - Analog sensitive for Lock Up and Down is to high - No Fix, its a bug in the option (same like in DN3D on the Wii Port)
#
Blake Stone mistake - no Fix
(testing the Demo)
The game is full and perfect playable. But when you want to exit the level, you must go into a elevator. In the elevator you must press on the PC keyboard the number from 1-0 for the next Floor. I am use PS3 controller and there is no virtuelly keyboard to press the right floor number to exit the level. In this fact perfect playable and in the same way NOT you can not exit the floor.
Short story for my self, I am new to the PSTV homebrew scene, but I am not new for generally homebrew for other consoles like PS2/3 or Wii. The only reason for me to have a hacked PSTV are all the PC ports. My first tests are Shadow Warrior and Blake Stone. Since this is homebrew nothing is perfect. This ports has some errors and I want to report this into this forum, so it can maybe help other members. I had not found many information on google about this. Maybe the coders are here and will read it.
Shadow Warrior :
1 - Save File error (3) + Fix
The save file for self is working, the same like on the PC version. But when you save and go back to the gameplay, the Analog sticks do not work anymore. To fix this problem, you must close the game and open it again and load the game again from the last save file point. Its not a big deal, but not good to close and open all again.
Second save file error, you MUST give the save file a 'Name'. When you save without give it a name, the save file will be broken and do not work anymore. There is no Fix, otherwise giving a save-file-name.
Third save file error, when you load back your game the music is missing. Fix, just open shortly the music option menu and go out, the music will play again.
2 - MAP option crash
I had change the buttons on the PS3 controller and this is full working (its a bit the same like the Duke Nukem 3D port for the Wii). But the MAP option do not good work. You can open the MAP and all is good. But when you walk plus open the Map the game will crash. Fix = do not open the Map.
3 - Analog sensitive for Lock Up and Down is to high - No Fix, its a bug in the option (same like in DN3D on the Wii Port)
#
Blake Stone mistake - no Fix
(testing the Demo)
The game is full and perfect playable. But when you want to exit the level, you must go into a elevator. In the elevator you must press on the PC keyboard the number from 1-0 for the next Floor. I am use PS3 controller and there is no virtuelly keyboard to press the right floor number to exit the level. In this fact perfect playable and in the same way NOT you can not exit the floor.