The song uses 15 sound channels and 9 samples that are around 32khz and the rest are PSG's. The game is Megaman Starforce Leo and the song replaced is the final boss theme. Upon entering the loading zone the game tries to load everything freezes. I don't believe that it is a ram issue because when I remove the samples and try playing the song without the new samples the game still freezes anyway. The SWAR has 29 samples in it and all of the samples used in the song are IMA-ADPCM encoded. Besides this particular song the game runs normally with no issues or crashes even when playing a song that uses the 29 sample SWAR. When I attempt to get the song to play in another area the song runs fine, but nothing else loads. When I remove some of the samples used in the song the song doesn't play at all and the game freezes again. This was tested on real hardware. Any advice would be helpful.