Hacking Nintendont through USBLoaderGX will crash at random

SolidVoid

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Just like the title says, when playing GameCube games with Nintendont through USBLoaderGX, games will crash at seemingly random times. While I have not tried every game in my library, the ones I have tried are totally different, leading me to assume that all GameCube games suffer the same problem. The crashing only occurs when playing GameCube games, not Wii games. The crashing has seemingly no relation to time spent playing, one time when playing Paper Mario TTYD the game crashed less than 2 minutes in. The problem may not be entirely random, for instance Battle for Bikini Bottom mostly crashes during loading screens. When playing games straight through Nintendont without USBLoaderGX the problem dosen't seem to occur.

(I also want to avoid using a different GameCube loading as much as possible, the features that Nintendont provides are just too useful to me.)
 

docseuss

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I'm having this exact same issue and have no idea what the problem is! I'd also appreciate some help figuring this out.​
 

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