Gaming Is it worth buying Temtem for the Xbox One ?, do you think it will be able to hit Pokémon head on?

Moon164

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Hey guys, I don't know if I can post this here (if I can't, I'll delete the post as soon as I can)

I've been trying to make videos comparing aspects of one game with another, I decided to start my first video with Temtem and Pokémon Let's Go, I know it didn't look so good, but I really hope you like it.

I love Pokémon, but recently the last games that came out left me a little upset, recently I met an MMORPG called Temtem that is basically a '' Pokémon MMORPG '', at first glance I thought it would just be a generic Pokémon clone, but when i took a chance i ended up loving the game and am currently having more fun with it than with the latest Pokémon games, I really wonder if Pokémon Let's Go should cost $ 60, the game is basically a reboot of Pokémon Yellow that was a Game Boy game that cost $ 35 and it has less content than FireRed / LeafGreen which also cost less.

I think Temtem has a lot of potential, Crema is really striving to offer the best possible experience for players and is currently even listening to the feedback from the staff, something I wanted to see GameFreak doing, Temtem will be released for the Nintendo Switch, Playstation 4 and Xbox One in 2021 at the official launch and will feature cross-play and possibly cross-save / cross-progression, I really hope it will be successful on the consoles, although I have my doubts whether it will be successful on the Switch as it has Pokémon as competition.

I am currently playing Early-Acess on the PC and intend to migrate to PS4 as soon as it launches and you, what do you think ?, do you intend to play Temtem ?, do you think Pokémon is too expensive for what it has to offer today?
 

RedBlueGreen

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No. Temtem is a joke in every aspect. To quote my post from the other thread:
Temtem is just awful. Really ugly art style and colour choices, not very much content (really lackluster quests, very few obtainable Temtems, even after the update), only a few dojos (they even split the first update into three tiny parts), awful combat system (moves do little damage, weak moves still have to charge and take a lot of stamina, convoluted priority system), really bizarre unintuitive type match ups, really bad breeding system (can only get a limited number of offspring from a certain set of Temtems, and they took the IV and EV system from Pokémon but made it way worse, SVs go to 50, TVs are some absurdly high number like 2000 IIRC, those are the equivalent of IVs and EVs respectively). It's essentially like the mobile Pokémon rip offs that plagued the app stores a few years ago, except it'll cost at least $40 after the updates, and has less content than a lot of free to play games. There's also virtually no multiplayer features either. Pokémon Sword and Shield have better multiplayer than Temtem. It's also full of some pretty awkward writing and almost broken sounding English. Everything makes sense, but it's phrased so unnaturally. The only legitimately good thing I can think of is that it focuses on double battles. It's a poor excuse for a Pokémon knock off and an even poorer excuse for an MMO. Guild Wars 2's base game, Destiny 2's base game, and Black Desert Online (it's free to play in some countries, and $10 in others) are all great free MMOs that are infinitely better than Temtem. There are even a bunch of mobile F2P MMOs that are better than Temtem as far as MMO gameplay goes. Temtem is disappointing in just about every regard, and I really wanted to play it and was telling every Pokémon fan I'm friends with about it.

Pokémon (specifically Sword and Shield) is a much better purchase. There's still a lot of people playing that, several hundred thousand if not a million. Nobody plays Temtem and I expect the numbers to drop more due to Crema's incompetence. I wouldn't be surprised if by next year player count drops down to double digits. They don't understand MMOs. MMOs need lots of content, events, quests, and a healthy player base. They have the resources to do all of this. Between Patreon and game sales they would've made almost $8 Million USD. Even if they lose half of that (marketplace cuts, taxes), they still have enough to hire a lot more staff and actually improve the game.

Back to the writing though, Temtem is like what a kid would come up with when he finds out that he can't legally make his own Pokémon game. Right down to copying a bunch of mechanics and concepts but making them worse in every way and just different enough that they're in the clear but still obviously lifting ideas from Pokémon.

Seriously 8 Dojos instead of gyms (if only the game launched with more than half the content it's supposed to have), Temtem Tamers instead of Pokémon Trainers (this goes with the next example), Temtem cards/slates instead of Pokéballs, and whatever the hell they called the Temtem version of Pokémon Centers. That's not even mentioning more generic stuff like a bumbling evil organization that's thwarted by an adolescent child, and a rival Temtem Tamer who shows up every now and then to be an asshole and fight you.

And the gameplay is so slow. The routes are huge but also very bland and empty, your character doesn't move very quickly, and the attack animations and battles take to long considering how bland and static they are. Pokémon Stadium had better animations than Temtem. I could be through an actual battle in Pokémon in the time a wild encounter takes in Temtem.

Barely anybody plays it. It was down to 500-800 avg players until the update dropped. Even now it's only averaging around 1600 players. It was 3,000 when the update first dropped. It's just a terrible game, it's very expensive considering the lack of content and general low quality of it. It's worse than crap like Nexomon.
 
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RedBlueGreen

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Wow, you really must hate the game to repeat it so many times and I even came in the post for Xbox One to say the same thing.
It's just an incredibly poorly designed Pokémon rip off. Not in general concept either, they copy a crap ton from Pokémon. They could have easily made a Pokémon inspired monster catching game, but they chose to copy a ton pf mechanics from Pokémon.

They could've had something like tournaments instead of taking the 8 gym concept from Pokémon and just renaming it. They did the same with Pokémon Centers too. Right down to a 6 slot machine where you put the Temcards into to heal.

They could've used a more standard 4 character party (in this case monsters) system that just about every JRPG uses. Especially since the battle system is 2v2.

They could've come up with an alternate way of capturing Temtems besides using cards that function identically to Pokéballs. Maybe give them a specific item their species likes, maybe some sort of SMT inspired negotiation, or a Pokémon Mystery Dungeon inspired recruiting mechanic. Instead they decided to just obviously rip off the main catching mechanic of Pokémon when there are a lot of ideas for taming creatures.

They could've had better side quests too instead of just fetch quests or catching/releasing x number of Temtem.

They could've actually had some sort of multiplayer function, like dungeons where you fight really strong Temtem, maybe exclusive ones you have to run the dungeon for.

I wanted to like Temtem, but the developers seem to be incompetent. There should've been way more content at launch, and they shouldn't have to split updates into several smaller updates (seriously a new island update didn't have to be divided, the game is already pretty empty feeling). They should've already been working on that before the game launched. But that should've been in the game already anyway. It has less content than free to play games (seriously, there are a lot of better free and cheap MMOs) and games costing significantly less. The game's dead. It only took a couple months for it to die too, because Crema doesn't know how an MMO works. To keep people playing you need a good amount of content and group content that makes it worth playing. Games like Pokémon don't have to worry about this because they're not MMOs, and a lot of the fun is in capturing, battling, and trading Pokémon. But Temtem has a stupid breeding system, crappy battle system that encourages using weak moves and drawing the battles out, and very few obtainable Temtem, and no group content for an MMO.
 

Moon164

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It's just an incredibly poorly designed Pokémon rip off. Not in general concept either, they copy a crap ton from Pokémon. They could have easily made a Pokémon inspired monster catching game, but they chose to copy a ton pf mechanics from Pokémon.

They could've had something like tournaments instead of taking the 8 gym concept from Pokémon and just renaming it. They did the same with Pokémon Centers too. Right down to a 6 slot machine where you put the Temcards into to heal.

They could've used a more standard 4 character party (in this case monsters) system that just about every JRPG uses. Especially since the battle system is 2v2.

They could've come up with an alternate way of capturing Temtems besides using cards that function identically to Pokéballs. Maybe give them a specific item their species likes, maybe some sort of SMT inspired negotiation, or a Pokémon Mystery Dungeon inspired recruiting mechanic. Instead they decided to just obviously rip off the main catching mechanic of Pokémon when there are a lot of ideas for taming creatures.

They could've had better side quests too instead of just fetch quests or catching/releasing x number of Temtem.

They could've actually had some sort of multiplayer function, like dungeons where you fight really strong Temtem, maybe exclusive ones you have to run the dungeon for.

I wanted to like Temtem, but the developers seem to be incompetent. There should've been way more content at launch, and they shouldn't have to split updates into several smaller updates (seriously a new island update didn't have to be divided, the game is already pretty empty feeling). They should've already been working on that before the game launched. But that should've been in the game already anyway. It has less content than free to play games (seriously, there are a lot of better free and cheap MMOs) and games costing significantly less. The game's dead. It only took a couple months for it to die too, because Crema doesn't know how an MMO works. To keep people playing you need a good amount of content and group content that makes it worth playing. Games like Pokémon don't have to worry about this because they're not MMOs, and a lot of the fun is in capturing, battling, and trading Pokémon. But Temtem has a stupid breeding system, crappy battle system that encourages using weak moves and drawing the battles out, and very few obtainable Temtem, and no group content for an MMO.
Well, each one with their opinion, Temtem is just a game that is in Early-Access yet, nor was it released officially and has several functions that are still planned, I think it's too early to criticize him that much, a lot can change until he officially launches. ( they even have a suggestion area just for that, to see what people want and maybe add to the game )

But I've been having a lot of fun with it, even more than I have had fun with Pokémon since 2016, in my opinion it is already worth the price, but I know that not everyone will think like me.

So, I don't judge you for thinking that way, I hate Pokémon Sword / Shield for example and I think it's one of the worst games in the series and it just made me realize how much GameFreak doesn't give a damn to the consumer, but I think Pokémon Black2 / White2 the best in the series so far, but I know that not everyone will think the same way I do.

The point is that I am loving Temtem and I hope it will be quite successful when it officially launches and on Pokémon, I hope GameFreak will re-see its actions and use that to improve the games and give what the fans want.
 
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