@kokokool Yes please. I still couldn't sort this out.
Thanks @RunningSnakes and @Tototi.
I admit I wasn't aware of many of those plugins.
So basically, they are all ports of PC games, except for Giana's return which is an unofficial brand new sequel.
It this is right I will prepare big box covers for them.
I'm still battling with a nasty conflicting issue I have with my plugins pack, plus some even nastier personal problems.
I hope to solve the two of them as soon as possible, so please forgive me if I'm pausing from this work a little. In the mean time it would be very helpful if you could provide here your working setups for these plugins, like Runningsnakes did. I will take care of the magic numbers and platform.ini integration stuff, so don't worry about them.
Not necessary anymore, I've got it working now. My roms were bad.Ok let me grab the files tomorrow, ill send you a zip by inbox
Enviado desde mi iPhone utilizando Tapatalk
I already have QRev Pack up and running. As I said in a previous post, I find controls to be very clunky and I was not sure to include it in the pack.Hey! I told you months ago about q1rev and q2rev engine for quake 2 ( multiplayer supported) and I guess you did not notice. I have it linked to WFL.
Not necessary anymore, I've got it working now. My roms were bad.
I already have QRev Pack up and running. As I said in a previous post, I find controls to be very clunky and I was not sure to include it in the pack.
But if people really want it I can include it.
Edit: I'm making fullcovers in big box format for all the newly included source ports:
Abuse
Alien Breed Obliteration
Giana's Return
Spear of Destiny
Supaplex
Tyrian
Wolfenstein 3D
I'll upload them in the cover thread part2 once they are ready
Does anyone of you know what is the correct argument line for WiisxRX and Wii64?
The emulators are not auto launching the games.
All is good with NOT64 using
arguments=rompath = "{device}:/{path}/{name}"
but the same line doesn't work with WiiSXRX and Wii64
just finished checking wiisx rx code. I could not find anywhere the filepath and iso filename are taken from args.Does anyone of you know what is the correct argument line for WiisxRX and Wii64?
The emulators are not auto launching the games.
All is good with NOT64 using
arguments=rompath = "{device}:/{path}/{name}"
but the same line doesn't work with WiiSXRX and Wii64
Thanks Wiimpathy. I am using the one from the second link and it autoboots the games really good.Maybe that could help. I've made this stuff last year because autobooting wasn't working with Wiisxr.
https://gbatemp.net/threads/wiiflow-lite.422685/page-94#post-8828644
https://gbatemp.net/threads/wiiflow-lite.422685/page-95#post-8836597
Source code included as a patch.
Yes, same thing for me.I'm trying to get the Wii64 Rice (Hi-Res pack enabled test build) from Emukidid to run any game, but as soon as it finishes loading the game into mem2, it crashes with a code dump. Still couldn't launch any game.
Does this happen to anyone else?
Ok, after further testings in Wiiflow with RA / RA-Hexaeco, here's the situation.
Some cores are working better with standard RA, some others need Hexaeco, and a few cores are equally working or not working with both.
So I think the only option for me is to mix them.
1) When both are good, I could include both to let users decide their ethical preference (no source code available for Hexaeco)
2) When both are bad, there are always the standalone emus.
However, I'd like to know everyone's thoughts about point 1). I know it may seem redundant.
Here I'm sharing with you my tests results:
Arcade FBA (fbalpha, Cps1, Cps2, NeoGeo) - (both are Good)
Mame2003+ - All the alts core are missing in Hexaeco - (perfect with RA 1.7.6)
Fceumm NES - Can't press Start with RA!! - (perfect with Hexaeco)
Fceumm FDS - can't turn disk sides / read errors when you do - (both RA and Hexaeco are bad)
Lynx - Rotating the screen requires to change the core option, save settings, return to Wiiflow and restart the emu (both are bad)
Gambatte - Wrong DMG palette in Hexaeco - random code dumps in RA - (both are bad)
Wswan - RA randomly code dumps - bad audio stutterings in Hexaeco - (both are bad)
Neo geo pocket - RA random code dump - (perfect with Hexaeco)
Game & Watch - major issues in Hexaeco - (perfect with RA)
Cannonball - (both are Good, but HEXAECO adds motion controls)
Virtual Boy - slow as hell - (both are bad)
Pce CD fast - Stuttering audio in Hexaeco - (perfect with RA)
Pce Supergrafx - RA random code dump - (perfect with Hexaeco)
GenplusGX - with hexaeco you can save different cfg's without the need of duplicating the dol (needed in RA because GG - SG1000 - SMS - MD all use different resolutions) - (both are Good) but I think Hexaeco wins for the mentioned reason
Snes9xGX - performance issues in RA - (perfect with Hexaeco) - Satellaview is good too.
mGBA - Hexaeco won't correctly scale the grid scanlines overlays - (perfect with RA)