But why are ppl complaining about Micro stutters on SNES then?N64 and PSX run fine too.
I've already 100% my entire N64 library on Switch, I'm about to start PSX.
Dreamcast and DS also works, and we are on the verge of getting 3DS too.
But why are ppl complaining about Micro stutters on SNES then?N64 and PSX run fine too.
I've already 100% my entire N64 library on Switch, I'm about to start PSX.
Dreamcast and DS also works, and we are on the verge of getting 3DS too.
But why are ppl complaining about Micro stutters on SNES then?
It's a known issue with the OpenGL driver, not RetroArch itself.But why are ppl complaining about Micro stutters on SNES then?
Seems to be an issue with the driver, not really Retroarch nor the core itself:
https://github.com/libretro/RetroArch/issues/10109
It's already documented, so it's an already known issue, though not one that has been fixed yet.
So basically Switch is not a good choice for Emulation.It's a known issue with the OpenGL driver, not RetroArch itself.
It's already documented:
So basically Switch is not a good choice for Emulation.
Why isn't it good?So basically Switch is not a good choice for Emulation.
So basically Switch is not a good choice for Emulation.
Why isn't it good?
Just because it stutters some times on certain cores doesn't make it awful.
Just change the video driver or deal with the gl stutters, they're not really as bad as many make them out to be.
I use full overclock in Retroarch, have for almost 2 years now caused no issues, and I use title override. These are necessary to get good results. If you're not willing to overclock then no it's not great.
I have over 400 forwarders of games from practically every console (including the ones people are complaining about) and they work great, no stutters. Only exception is like Gran Turismo PSP stutters in the menu but that has to do with the emulator.
If someone is worried about upscaling and all that then fine you got me. I don't worry about it if the game looks like it did on the original console and plays like it I'm fine.
If you are using the switch video driver then you are correct you are not getting stutter. If you are using the GL video driver then you are getting stutters you're just not noticing them. If you are still adament that you aren't getting stutters then show us how your retroarch on the switch is different to everyone else's.
I use max over clocks and everything and I've tried every trick in the book to get around the stutters be messing with audio latency, threading, the works. Nothing sorts it.
I never said I used the GL video driver. Why is using it a requirement for Switch emulation to be good that makes zero sense other than a mentality that an emulator has to be upscaled to be good. This is a console/handheld hybrid you should not expect a high end PC performance.
All of my games are full screen regardless if it's on my TV or on my Switch I don't know what you're talking about.
If someone hears or sees any stuttering call it out I don't see or hear anything
how do you see if there is stuttering or not in this video? come on....
I believe this is a completely wrong method for testingUhh you would hear it? What are you talking about?
Besides you really think I'm lying like I have some secret agenda where I'm trying to cover up stuttering on Switch lol get real. There's not stuttering if you do it right that is my only point.